- Population: 39,046 (69% Tuomi, 11% Anari, 10% frostborn, 8% Saxa, 2% engro)
- Ruler: None (loose tribal confederation)
- Religion: Tiw, Eostre, Kenaz, Neorthe, Thunor
- Imports: Ale, clothing, wine
- Exports: Fish, gems
The Battlelands were named by the Anari, who settled, but never fully conquered, this realm (despite claims otherwise), fi nding the native tribes belligerent and prepared to fight to the last man to guarantee their freedom. In the end, the Anari chose to trade with the natives rather than conquer them, slowly introducing them to the benefits of Anari culture. By the end of the Empire, the natives, while no less warlike, were at least willing to treat the Anari as near-equals.
The collapse of the Anari Empire after the Blizzard War caused only minor ripples through the Battlelands. The most notable change was the complete abandonment of the shattered towns, an Anari innovation, and the return to small, independent villages. The Battlelands are still deserving of their name, for frost giants from Hrimthyr Isle raid regularly, as do orcs and goblins from the Iceblade Mountains. Attacks by gatormen and bufomi living in Candle Marsh are becoming more violent, though they are more a nuisance than a sustained threat.
Settlements within the Battlelands retain their independence from each other, and alliances are made and broken as the complex political situation changes on an annual basis. Visitors are urged to be careful whom they call friend, for in one settlement they may be treated as allies based on their friendship with other settlements, while in others this is enough to have them thrown out, or worse imprisoned, for choosing to support an enemy settlement. About the only thing the settlements agree on is the location of the borders of their realm. They may squabble and fight among themselves over village boundaries, but faced with a major exterior force, they are quick to throw aside their differences to defend their realm.