Some people you might just run into in the world of Hellfrost. Archetypes are sample occupations. Some are combative and will be encountered most often as antagonists. Others are designed as allies or NPCs the heroes can interact with. They are designed around humans, but can be quickly altered to fit other civilized races simply by applying the appropriate racial Edges and Hindrances.
All archetypes have typical Edges and Hindrances the character needs to fulfill his role in life. To create unique individuals, just add or remove Edges and Hindrances to tweak the archetype into the character you envisage, or promote them to Wild Card status.
|Typical Caravan||Merchant, Waggoner, Bodyguard, Iron Guild, Mercenary, Skald|
|On the Seas||Brother of Sinbad, Dead Sea Corsair, Sailor, Pirate and Sea Raiders, Merchant, Citizen, Seareavers, Skald, Whaler|
Land of Fire
|Arcane||Dervish, Khem-Hekau Mage, Sand Mage, Ushabti Mage, Wizir|
|In the Desert||Bedu|
|Military||General, Marine, Mameluk Mercenary, Mercenary, Militia, Noble, Siege Engineer, Standard Bearer|
|Organization||Brother of Sinbad,Unfortunate Soul|
|Profession||Barber, Bodyguard, Camel Master, Citizen, Entertainer, Headsman, Herbalist, Librarian, Mercenary, Merchant, Messenger, Noble, Torturer, Sailor, Waggoner, Watch or Militia, Underground Explorer|
|Bad Guys||Assassin, Bandit, Pirate and Sea Raiders, Seareavers, Slaver, Thief|
|Sacred||Priests and Paladins of Al-Shirkuh|