Tag: Wild Card

Results

  • Ajatar

    [[Bestiary | Back to Bestiary]] Ajatar (WC) An ajatar, known to the [[Finnar]] and [[Saxa]] as the “mother of serpents,” is a hulking mass of writhing snakes formed into a semi-humanoid form. Instead of fingers, an ajatar has five venomous serpents on …

  • Arctic Tick Swarm

    [[Bestiary | Back to Bestiary]] Arctic Tick Swarm (WC) These vile creatures usually feed on mammoths, woolly rhinos, and frost giants, but will attack any warmblooded creature. Their favored tactic is to slowly drain a host dry, then go into hibernation …

  • Bandit

    [[Bestiary | Back to Bestiary]] | [[Archetype | Back to Archetype]] Bandit The lands between settlements, even in the [[Hearthlands]], are not safe. Outside of a town’s limits, lawlessness is the order of the day. Bandits roam these expanses, raiding …

  • Black Knight

    [[Bestiary | Back to Bestiary]] Black Knight (WC) Clad in midnight-black plate armor and armed with weapons swathed in necromantic energy, black knights are the officers of the undead hordes. They most often serve as commanders in undead armies, but …

  • Bufom

    [[Bestiary | Back to Bestiary]] Bufomi Bufomi (singular bufom; “boo-fom”) are toad men, and are jokingly referred to as “toadies.” They stand about the same height as a human child, are humanoid, but have glistening skin, webbed fingers and toes ( …

  • Centuar

    [[Bestiary | Back to Bestiary]] Centaurs have the upper body of a human and the lower body of a horse. Centaurs are only semi-sentient. They live a very basic nomadic lifestyle across the [[Grasslands]], to where they were driven by the [[Anari]]. Many …

  • Chosen of Thrym

    [[Bestiary | Back to Bestiary]] Chosen of Thrym (WC) Minions of Thrym who prove their devotion may be promoted to chosen status. Chosen are “dragon men,” humanoid Hellfrost dragons with glistening white scales, wings, and deadly coldfire breath. ! …

  • Coldfire Sprites

    [[Bestiary | Back to Bestiary]] Coldfire Sprites (WC) Coldfire Sprites are tiny coldfire elementals, found in swarms near coldfire volcanoes and slush geysers, though in recent years they have been spotted in the [[High Winterlands]]. A sprite resembles …

  • Cryohydra

    [[Bestiary | Back to Bestiary]] Hydras are multi-headed beasts, akin to dragons. Some breathe coldfire, others can grow new heads to replace ones lost in combat, and others are more mundane. The number of heads also varies by specimen. !http://pre06. …

  • Cryosphinx

    [[Bestiary | Back to Bestiary]] A cryosphinx has the body of a shaggy lion, the head of a human (often female), and bat-like wings. Their fur is usually white or gray. Cryosphinxes dwell in cold climes, such as the [[High Winterlands]]. They are …

  • Demon

    [[Bestiary | Back to Bestiary]]|[[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Most demons are a hate left over from old times. Only the gods and demons know the truth of their creation, and they do not speak to mortals of such matters. Some mortals …

  • Demon, Collector

    [[Bestiary | Back to Bestiary]] | [[Demon | Back to Demon]] Collector (WC) Mortals are not the only creatures with desires. Even the mighty demon princes yearn for possessions. Whether they crave a soul or a relic, the princes unleash the fearsome …

  • Demon, Ice

    [[Bestiary | Back to Bestiary]] | [[Demon | Back to Demon]] Ice Demon (WC) Ice demons are usually only found in the [[Hellfrost]]. Here they rule over large tribes of orcs and goblins, who see ice demons as living gods. They are powerful creatures and …

  • Dirge

    [[Bestiary | Back to Bestiary]] Dirge (WC) A dirge is an undead form of skald. Whereas skalds bring amusement and joy through their magical voices, dirges sing only of death and fear. They appear much as they did in life, but have pale skin, sunken eyes …

  • Dragon

    [[Bestiary | Back to Bestiary]]|[[Bestiary LoF| Back to Al-Shirkuh Bestiary]] There are six main species of dragon in Rassilon, and all but one are hostile to the civilized races. All dragons speak Draketongue, and many speak Trader, though they are …

  • Dragon, Forest

    [[Bestiary | Back to Bestiary]] | [[Dragon | Back to Dragon]] Forest dragons are found only in deciduous forests, having never bothered settling in pine forests. Their scales are a mix of greens and browns, varying toward orange during fall and winter …

  • Dragon, Hellfrost

    [[Bestiary | Back to Bestiary]] | [[Dragon | Back to Dragon]] Hellfrost dragons are the offspring of [[Thrym]], and, like their god, are cold-hearted killers. They are not the largest or cleverest of the dragon breeds, but they are among the most …

  • Dragon, Marsh

    [[Bestiary | Back to Bestiary]] | [[Dragon | Back to Dragon]] Marsh dragons, also known as swamp drakes or mire dragons, have dark green to black scales, breathe corrosive stomach acid mixed with deadly marsh gas, and stink to high heaven. They are …

  • Dragon, Storm

    [[Bestiary | Back to Bestiary]] | [[Dragon | Back to Dragon]] Found only on the highest mountains (and flying majestically through terrifyingly powerful storms), storm dragons are masters of the air. As befits their nature, they have the largest wings …

  • Dragon, Sun

    [[Bestiary | Back to Bestiary]] | [[Dragon | Back to Dragon]] Driven south by the biting cold, or hunted by [[Dragon, Hellfrost | Hellfrost Dragons ]], sun dragons (also called gold, fire, or hearth dragons) have almost disappeared from the [[ …

  • Dragon, Undead

    [[Bestiary | Back to Bestiary]] | [[Dragon | Back to Dragon]] When [[Hela]] unleashed the spirit horde from the [[Abyss]], it was not just the souls of evil men, orcs, and other humanoid races which escaped. The souls of many evil dragons also found …

  • Draugr

    [[Bestiary | Back to Bestiary]] Draugar (plural form) are a form of undead found primarily in [[Saxa]] lands. Necromancers are the most likely to rise as a draugr, for [[Hela]] grants her evil servants undead status as a final reward for a life-time of …

  • Elementalist

    [[Bestiary | Back to Bestiary]] | [[Archetype | Back to Archetype]] Elementalists are mages who summon power through air, earth, fire, and water, Most, though by no means all, are members of the [[Convocation of Elementalists | Convocation ]], an …

  • Fang Worm

    [[Bestiary | Back to Bestiary]] Fang wyrms are white-furred serpents with two protruding fangs, which deliver a paralyzing poison. They usually live beneath the snow and ice, burrowing up to attack prey by surprise. !http://spriggans-den.com/wp- …

  • Fey, Leshij

    [[Bestiary | Back to Bestiary]] | [[Fey | Back to Fey]] Leshiji (less-idg-ee), like [[Fey, Skogsra|Skogsra]] and [[Fey, Wood Wight|Wood Wights]], are wood spirits. They inhabit all the forests of Rassilon, typically tending an area of 100 square miles. …

  • Frost Mote Swarm

    [[Bestiary | Back to Bestiary]] Frost motes appear as a cloud of swirling snow, though each “fl ake” is actually a single mote. They swarm around victims, burrowing under their skin in search of warmth. Victims who die become hosts for the swarm, dead, …

  • Frostreaver

    [[Bestiary | Back to Bestiary]] Frostreavers are men whose arrogance led them to believe they could dwell in the Hellfrost. Driven mad by constant exposure to the [[Hellfrost]] winds, they have given their bodies and souls to [[Thrym]], and now seek the …

  • Fungal

    [[Bestiary | Back to Bestiary]] One of the strangest creatures ever seen in the Hearthlands are fungals. They look exactly like mansized mushrooms, except with pudgy arms and feet, and small, beady eyes. Most folks who have seen one call them “mushroom …

  • Gargoyle

    [[Bestiary | Back to Bestiary]] True gargoyles are not actually animated statues, but a stony-skinned race, common to mountainous areas. They fly using leathery wings, which when not required, fold back flush with the body to prevent damage on jagged …

  • Gatorman

    [[Bestiary | Back to Bestiary]] Gatormen were once the most powerful race within the [[Great Swamp | Great Swamp]], their empire extending even into the fields and hills beyond. Crumbling, vine-shrouded temples built in honor of their ferocious deity, [[ …

  • Giant, Fire

    [[Bestiary | Back to Bestiary]] | [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] | [[Giant | Back to Giant]] h3. Rassilon Fire giant numbers have been steadily declining since the [[Blizzard War]]. A few scholars claim the giants are retreating to …

  • Glitterbug Swarm

    [[Bestiary | Back to Bestiary]] Glitterbugs are small insects with unusual camouflage. By some quirk of fate, their wing cases are shield shaped, golden, and glitter in light. Unless the bug moves, it looks exactly like a gold scield. When a swarm …

  • Goblin, Ice

    [[Bestiary | Back to Bestiary]] | [[Goblin | Back to Goblin]] Ice goblins have blue skin and hair. Unlike orcs, goblins are well adapted for living underground. They are not as well organized as orcs and rarely produce leaders of their own species. …

  • Gray Rider

    [[Bestiary | Back to Bestiary]] Gray riders are withered, desiccated humanoids swathed in heavy, gray cloaks (hence their name) and mounted on [[Demon, Steed | demonic steeds]]. They never reveal their faces, but the aura surrounding them is enough to …

  • Hag

    [[Bestiary | Back to Bestiary]] Hags are distantly related to [[Ogre|ogres]] but are always female. Despite their name, they can appear as beautiful young women or withered crones. They have no ability to switch appearances, save momentarily to a more …

  • Hagbui

    [[Bestiary | Back to Bestiary]] Also known as grave wights, these undead are the corporeal remains of [[Saxa]] kings and heroes buried in ages past. Until [[Hela]]’s treachery, they lay still in their graves, but when the gates of the Abyss were opened, …

  • Archetype, Heahwisard

    [[Bestiary | Back to Bestiary]] | [[Archetype | Back to Archetype]] Heahwisards are aristocratic mages, hailing from the [[Magocracy]]. Their art requires a staff, through which the mage focuses his power. Without this vital tool, few mages have the …

  • Archetype, Hearth Knight

    [[Bestiary | Back to Bestiary]] | [[Archetype | Back to Archetype]] [[Hearth Knights]] are the guardians of the [[Hearthlands]] and strive to hold back the advancing [[Hellfrost]] hordes. When the weather and terrain permit, Hearth Knights make use of …

  • Archetype, Knight Hrafn

    [[Bestiary | Back to Bestiary]] | [[Archetype | Back to Archetype]] The [[Knights Hrafn]] are dedicated to military victory, shunning notions like chivalry and honor. To them, victory with minimal casualties is the key to a successful campaign. They …

  • Hellfrost Wyrm

    [[Bestiary | Back to Bestiary]] Native to the deepest Winterlands and the Hellfrost, these monstrous creatures are swathed in dense layer of fat and coated in thick, white fur. Their mandibles are capable of tearing through heavy armor. They hunt through …

  • Herald of the Gods

    [[Bestiary | Back to Bestiary]] Heralds are servants of the gods, sent to the mortal realm to serve briefly as followers for powerful priests or to pass on messages to followers. Although powerful beings in their own right, they are the weakest of a …

  • Elemental, Hrimferno

    [[Bestiary | Back to Bestiary]] | [[Elemental | Back to Elemental]] Hrimfernos are massive coldfire elementals, which spew out from coldfire volcanoes deep in the [[Hellfrost]]. They drift lazily across the Hellfrost for the most part, but a few have …

  • Hrimwisard Archetypes

    [[Bestiary | Back to Bestiary]] | [[Archetype | Back to Archetype]] Hrimwisards are masters of ice and cold magic. Most have migrated to the northern lands, where the colder temperatures allow them to work their strange magic with ease. !http:// …

  • Hvitrwyf

    [[Bestiary | Back to Bestiary]] A hvitrwyf (“white woman”) is a form of undead, given unlife through their need for vengeance against all humanoid males. They are created only when a woman is left or sent out into the cold to die by a male. (Some [[Saxa …

  • Intoxic-Ant Swarm

    [[Bestiary | Back to Bestiary]] Intoxic-ants resemble wood ants, but their bite causes the victim’s body to react exactly as if he had consumed a great deal of alcohol. Swarms cover an area equal to a Medium Burst Template. !http://www.inkart.net/ …

  • Ice Statue

    [[Bestiary | Back to Bestiary]] Ice statues are sculptures brought to life through fell magic. They come in many forms, from gargoyle- type creatures to gigantic carvings of ancient kings. Despite their strength and resilience, animated statues are …

  • Kreana

    [[Bestiary | Back to Bestiary]] Kreana (kree-an-uh) are a breed of “fish men.” They are covered in gray or green scales, have tail fins, webbed hands and feet, and mouths filled with three rows of razor sharp teeth. They dwell amid sunken ruins or in …

  • Liche, Dread

    [[Bestiary | Back to Bestiary]] Liches are the most powerful undead, and all are fanatical servants of [[Hela]]. They appear as withered, skeletal husks, with pale, gray eyes devoid of any warmth, and are clad in ancient armor. Liches are considered …

  • Maelstrom Soul

    [[Bestiary | Back to Bestiary]] Maelstrom souls are formed when a group of sentient beings die together in some awful way. Driven by anger and despair, the souls of these unfortunates do not journey heavenward, but instead remain in the mortal realm, …

  • Mammoth

    [[Bestiary | Back to Bestiary]] Mammoths are large elephants with long, curling tusks and thick, woolly coats. They are found only in colder climates, but, except for the Hellfrost mammoth, are not adapted to true arctic conditions. !http://images. …

  • Nachzehrer

    [[Bestiary | Back to Bestiary]] A nachzehrer is an unholy spirit which draws sustenance from its life-draining aura (which only affects its kinsmen) and consuming corpse flesh. While they share some similarities with modern vampires, they cannot sire new …

  • Ogre

    [[Bestiary |Back to Bestiary]] Ogres are some kin to [[Orc|orcs]] and [[Giant |lesser giants]]. They are often taken in by orc clans as champions. !https://s-media-cache-ak0.pinimg.com/736x/4d/9b/91/4d9b9179201cd4cf4eae326bff436d20.jpg! [[Bestiary | …

  • Orc, Lowland

    [[Bestiary | Back to Bestiary]] | [[Orc | Back to Orc]] Your standard fantasy orcs. There's lots of them, especially in [[Orcmark]]. !http://img12.deviantart.net/0066/i/2008/150/6/b/4e_dnd_orcs_by_ralphhorsley.jpg! [[Bestiary | Back to Bestiary]] | …

  • Archetype, Priests and Paladins

    [[Bestiary | Back to Bestiary]] | [[Archetype | Back to Archetype]] Priests and paladins are devout servants of the gods, receiving miraculous powers in return for their service. The stats below are a small selection of priests and paladins, and …

  • Puppeteer

    [[Bestiary | Back to Bestiary]] | [[Archetype | Back to Archetype]] Puppeteers are master manipulators serving the shadowy [[Puppeteers | Puppet Masters]]. They exist to create wars, famine, strife, and pain, though for what reason has never been …

  • Reliquary, The

    [[Bestiary | Back to Bestiary]] | [[Archetype | Back to Archetype]] The organization known as the Reliquary is dedicated to locating, collecting, and studying magic items. It also jealously guards those it finds. !http://img05.deviantart.net/48db/i/ …

  • Roadwarden

    [[Bestiary | Back to Bestiary]] | [[Archetype | Back to Archetype]] [[Road Wardens | Road Wardens]] are an independent organization dedicated to ensuring the roads of Rassilon remain safe to travel. Some use a travel tower as a permanent base, protecting …

  • Scavenger

    [[Bestiary | Back to Bestiary]] Scavengers were first reported 65 years ago by frost dwarf miners who had broken into a deep, worked shaft of unknown origin. Within a decade, the fortress of [[Dwarven Holds | Karad Noshrek]] was a tomb. Neighboring …

  • Sea Serpent

    [[Bestiary | Back to Bestiary]] Sea serpents are monstrous wyrms, capable of crushing ships into kindling. Even ship-mounted artillery can do little to hurt these nightmarish beasts. !http://orig10.deviantart.net/bee2/f/2014/246/7/5/ …

  • Shape-Leaper

    [[Bestiary | Back to Bestiary]] Shape-leapers, or hamhleypas (sing. hamhleypa; “ham-huh-lay-pa”) in [[Saxa]], are intelligent animals which can assume a half-man, half-beast hybrid or fully human form. Unlike lycanthropes, shape-leapers are not forced to …

  • Sister of Mercy

    [[Bestiary | Back to Bestiary]] | [[Archetype | Back to Archetype]] The [[Sisterhood of Mercy | Sisters]] are an order of healers unaffiliated to [[Eira]], goddess of healing. Their Fighting skill represents basic training in avoiding blows, not …

  • Skald

    [[Bestiary | Back to Bestiary]] | [[Archetype | Back to Archetype]] Skalds are storytellers and sorcerers, whose tales of heroic deeds echo through nobles’ drinking halls on wintry nights. Most are possessed of quick wits and sharp tongues, and know …

  • Skeleton

    [[Bestiary | Back to Bestiary]] The skin has already rotted from these risen dead, leaving them slightly quicker than their flesh-laden zombie counterparts. Skeletons can only exist through necromancy, when dark magic is used to bond a fell spirit to the …

  • Snickersnack

    [[Bestiary | Back to Bestiary]] Thankfully rare, snickersnacks are muscular, four-armed creatures with warty, black hides. Each of their four arms ends where the elbow would be, and the forearm is replaced with a long, sharp, bony blade. They take their …

  • Swarm

    [[Bestiary | Back to Bestiary]] Sometimes the most deadly foes come in the smallest packages. The swarm described below can be of most anything—from biting ants to stinging wasps to disease carrying mosquitoes. The swarm is treated just like a …

  • Thunderlizard

    [[Bestiary | Back to Bestiary]] In ages past, these terrible lizards roamed the [[Hearthlands]]. Today they are found only in the Great Marsh, where [[Lizardman | lizardmen]] make use of many species in their wars against rival tribes and the other races …

  • Diplodocus

    [[Bestiary | Back to Bestiary]]|[[Thunderlizard | Back to Thunderlizard]] The largest of the thunderlizards, the diplodocus (also known as the “thunder foot”) is a massive, long-necked herbivore renowned for its shortsightedness and slow reflexes. [[ …

  • Tyrannosaurus Rex

    [[Bestiary | Back to Bestiary]]|[[Thunderlizard | Back to Thunderlizard]] The largest carnivorous thunderlizard, the T-Rex (“jaw of death”) is a deadly predator, capable of taking on prey much larger than itself. [[Lizardman | Lizardmen]] are rarely …

  • Watch

    [[Bestiary | Back to Bestiary]]|[[Archetype | Back to Archetype]] The watch is charged with maintaining law and order within a settlement, and defending it in time of attack. Watchmen in the [[Hellfrost]] regions or near the coasts also have Boating d6, …

  • Tree Man

    [[Bestiary | Back to Bestiary]] According to the [[Elf | elves]], tree men were present at the beginning of time. They are sentient, and dedicated to guarding their forests against all forms of attack. They can resemble any form of regular tree, but are …

  • Troll

    [[Bestiary | Back to Bestiary]]|[[Bestiary LoF | Back to Al-Shirkuh Bestiary]] Four species of troll are known in Rassilon. Each lives in a specific environment, though in rare instances they compete for resources. Sentient races living in such areas are …

  • Troll, Cave

    [[Bestiary | Back to Bestiary]]|[[Troll | Back to Troll]] Cave (also known as Hill) trolls are big, dumb, and strong. Though they prowl the lands at night and in raging storms, they retreat to their subterranean lairs before the sun can reach them, for …

  • Troll, Forest

    [[Bestiary | Back to Bestiary]]|[[Troll | Back to Troll]] Forest trolls exist in great numbers in the [[Hearthlands]], but sometimes inhabit [[Taiga Elf | taiga elves]]’ forests, as well. They are usually of green skin and hair, with growths of moss on …

  • Troll, Ice

    [[Bestiary | Back to Bestiary]]|[[Troll | Back to Troll]] Ice trolls primarily inhabit ice fields, snow plains, and mountains, though they can sometimes be found in lowlying hills if there is snow on the ground. Their favorite tactic is to burrow just …

  • Troll, Marsh

    [[Bestiary | Back to Bestiary]]|[[Troll | Back to Troll]] Also known as swamp trolls, bog trolls, and marsh fiends, these foul creatures haunt dank marshes. Their skin is black and slimy, matching the murky waters of their home, and stinks like rotting …

  • Trow

    [[Bestiary | Back to Bestiary]] Native to the hills and mountains of the [[Hearthlands]], trows are distantly related to trolls, though they are much smaller (comparable in height to human children, though much stockier) and have no capacity for …

  • Vampire, Hellfrost

    [[Bestiary | Back to Bestiary]] | [[Vampire| Back to Vampire]] Hellfrost vampires don’t drain blood—they drain body heat from the living. They are created from victims who died of exposure, animated by the supernatural power of the [[Hellfrost]] wind. …

  • Vampire

    [[Bestiary | Back to Bestiary]] Drinkers of blood and life. * [[Vampire, Ancient |Ancient Vampire]] * [[Vampire, Hellfrost |Hellfrost Vampire]] * [[Vampire, Young |Young Vampire]] !http://www.vampire-art-gallery.com/images/victoria-frances/ …

  • Vendahl

    [[Bestiary | Back to Bestiary]] | [[Archetype | Back to Archetype]] The Vendahl are primitive, cave-dwelling humans who survive by raiding communities living near their lairs. The Vendahl are cannibals, and treat any living creature as a source of food. …

  • Wolf, Frost

    [[Bestiary | Back to Bestiary]] | [[Wolf | Back to Wolf]] Frost wolves haunt frozen climes, roaming the tundra in small packs. Unlike regular wolves, frost wolves are bipedal and sentient, living in packs dominated by an alpha male (treat as a Wild …

  • Bittersoul

    [[Bestiary | Back to Bestiary]] The [[Siphoning]] can do terrible things to a wizard. Some who lose their arcane powers become sullen and withdrawn, mourning their lost art. Others become fanatical, seeking a solution to the mystery of the Siphoning at …

  • Demon, Chaos

    [[Bestiary | Back to Bestiary]]|[[Demon | Back to Demon]] Chaos demons are gelatinous masses from which clawed tentacles, elongated maws full of jagged teeth, and bony protuberances sprout at random. Vaguely humanoid faces and limbs, and eyes of all …

  • Demon, Time

    [[Bestiary | Back to Bestiary]]|[[Demon | Back to Demon]] Although [[The Norns | The Norns]] have power to see the past, manipulate the present, and shape the future, they are not actually deities of time. If such an entity exists, it has never been …

  • Dragon, Sea

    [[Bestiary | Back to Bestiary]]|[[Dragon | Back to Dragon]] Sea dragons are serpentine beasts, lacking the wings of other dragons. They live in the oceans, preying on fish and whales, though mariners who offend them make a tasty snack. Their scales are …

  • Dragon, Skaldic

    [[Bestiary | Back to Bestiary]]|[[Dragon | Back to Dragon]] Dragon magic, as practiced by all but one species, is mysterious and alien to the civilized races. While the same end results can be simulated by mages, the casting method has proven …

  • Draugadróttinn

    [[Bestiary | Back to Bestiary]] Thankfully rare, the draugadróttinn is a powerful form of undead. Though weak in combat, they are surrounded by a necromantic aura which saps the life from those nearby. Plants wither at their passage, milk curdles, and …

  • Dread Wraith

    [[Bestiary | Back to Bestiary]] Dread wraiths are formed on the field of battle from the souls of the dying. Unwilling to enter the Afterlife until they have wreaked vengeance on the living for their deaths, they haunt the sites of great battles, never …

  • Berserker

    [[Bestiary | Back to Bestiary]]|[[Archetype | Back to Archetype]] To some, they are elite troops, blessed by [[Dargar]] or [[Tiw]] with ferocious strength and courage. To others, they are rabid dogs unsuited to living in polite society. No matter how …

  • General

    [[Bestiary | Back to Bestiary]]|[[Archetype | Back to Archetype]] A general is the enemy commander in a Mass Battle. Generals do not require a complete stat block in most cases. To create a random enemy general on the spur of the moment, the GM need …

  • Elemental, Ice Blood

    [[Bestiary | Back to Bestiary]] | [[Elemental| Back to Elemental]] Ice blood elementals are hulking, anthropomorphic brutes. Their outer layer is crystal clear, revealing a network of large blue veins. When an ice blood is wounded, its liquid ice blood …

  • Fate Thief

    [[Bestiary | Back to Bestiary]] Also known as heroes’ banes and luck thieves, fate thieves are, depending on who you ask, either servants of the [[The Norns | Norns]] who punish those who learn too much of their destiny in advance, or enemies of the …

  • Fey, Redcap

    [[Bestiary | Back to Bestiary]]|[[Fey | Back to Fey]] Redcaps (properly known as “powries”) are malevolent, violent fey who take the form of gnarled old men. They are distinguishable by their red caps, talonlike nails, sharp teeth, iron-shod boots, and …

  • Fey, Fey Noble

    [[Bestiary | Back to Bestiary]]|[[Fey | Back to Fey]] Every single forest and mountainous region in Rassilon is inhabited by one of more fey nobles. It is widely believed they are the children of [[Eostre]] Plantmother, sent to watch over the forests of …

  • Fey, Black Queen

    [[Bestiary | Back to Bestiary]]|[[Fey | Back to Fey]]|[[Fey, Midnight Court | Back to Midnight Court]] The Black Queen of the Midnight Court is a moderately powerful fey noble. Although a member of the Unseelie court, she has unearthly beauty and …

  • Giant, Storm

    [[Bestiary | Back to Bestiary]] | [[Giant | Back to Giant]] High atop mountain peaks dwell storm giants, colossal humanoids with light gray skin, jet black hair, and eyes the color and intensity of lightning. Although dedicated to serving [[Thunor]], …

  • Head Hanger

    [[Bestiary | Back to Bestiary]] For countless centuries, [[Tuomi]] warriors have taken the heads of fallen foes to display in their halls, for they believe the soul resides not in the heart, but in the head. Ancient tales told around smoky fires tell …

  • Hundsmann

    [[Bestiary | Back to Bestiary]] While the gods are bound from direct interference in mortal affairs, it seems they are not beyond meddling through intermediaries. One such creature is the Hundsmann (“man of hounds”). Riding a [[Horse, Stormhoof| …

  • Indrik

    [[Bestiary | Back to Bestiary]] Indrik is not the name of a species, but of a singular creature. According to [[Tuomi]] legend, Indrik lives on a peak in the [[Silvercap Mountains]], a peak on which no mortal may tread. The Tuomi believe Indrik is [[ …

  • Mage Bane

    [[Bestiary | Back to Bestiary]] Many stories exist about how mage banes come into existence. Some claim they are the spirits of mages who never fulfilled their potential in life. Others insist they are servants of [[Maera]] drawn to the misuse of her …

  • Plague Lord

    [[Bestiary | Back to Bestiary]] Plague lords are [[Vali|Plaguebearers or Verminlords]] who underwent a dark ritual to corrupt their flesh. Blessed by their foul deity, plague lords have power over carrion flies, and are able to break down their …

  • Shark

    [[Bestiary | Back to Bestiary]] Sharks swim in the warm waters off the coasts. Only the much-feared megalodon haunts the colder sea further north. Fishermen are in the most danger, for the smell of bloody fish attracts these voracious predators. ! …

  • Soul Hunter

    [[Bestiary | Back to Bestiary]] Soul hunters are a form of undead, created by vile necromancers through Hela-inspired visions. They serve one purpose—to steal souls from the living. These souls are then collected, corrupted, and used to empower …

  • Troll, Shadow

    [[Bestiary | Back to Bestiary]]|[[Troll | Back to Troll]] Shadow trolls, also known as deep trolls and dark trolls, inhabit the dark recesses of the Underearth, never venturing onto the surface world except at night or on days when the sun is blocked …

  • Völva

    [[Bestiary | Back to Bestiary]] The word völva is [[Languages | Auld Saxa]], and translates as “wand carrier.” Völvas are servants of [[The Norns | The Norns]], and are the spirits of former clerics. They can be male or female (though females are more …

  • Winter Hag

    [[Bestiary | Back to Bestiary]]|[[Hag | Back to Hag]] Blue-skinned, white-haired, and ugly as sin, winter hags are servants of [[Thrym]]. Winter hags were once priestesses of [[Thunor]]. Through reasons of their own, they switched faith to the god of …

  • Zombie Lord

    [[Bestiary | Back to Bestiary]] Not all [[Zombie | zombies]] are mindless and sluggish. The zombie lord is an intelligent zombie, capable of creating zombies with a single touch of its rotting hands. !http://img13.deviantart.net/50b8/i/2015/286/b/a/ …

  • Vampire, Ancient

    [[Bestiary | Back to Bestiary]] | [[Vampire | Back to Vampire]] Vampires are among the most powerful of the undead serving [[Hela]] in the mortal realm, but are also bound to hunt at night by their aversion to sunlight, a curse from [[Sigel]]. When …

  • Demon, Rage

    [[Bestiary | Back to Bestiary]] | [[Demon | Back to Demon]] Remorseless and pitiless, rage demons exist only to kill, wading through ranks of foes, oblivious to their injuries. Filled with unending fury, these hulking monstrosities are the elite …

  • Demon, Rune-Carved

    [[Bestiary | Back to Bestiary]] | [[Demon | Back to Demon]] The skin of these towering fell beasts is deathly white and hangs in flaccid loops. Their bald heads are broken only by thin, lipless mouths and two eyes, all sewn shut with barbed wire. These …

  • Elemental, Thunderstorm

    [[Bestiary | Back to Bestiary]]|[[Elemental | Back to Elemental]] Thunderstorm elementals are humanoid figures composed of dense, dark, boiling clouds with electric-blue lightning flashes for eyes. A miniature thunderstorm, in which stinging hail, …

  • Nuckalevee

    [[Bestiary | Back to Bestiary]] Glanced at a distance, a nuckalevee appears much like a mounted rider, for it has both a horse’s head and the torso of a man. But that is where the similarities end. The four legs end in flippers, while the human aspect …

  • Dargar PP

    [[Bestiary | Back to Bestiary]] | [[Archetype | Back to Archetype]] |[[Archetype, Priests and Paladins | Back to Priests and Paladins]] [[Dargar | Dargar]] is the son of [[Tiw]], but is far more bloodthirsty than his father. Whereas Tiw revels in …

  • Hela PP

    [[Bestiary | Back to Bestiary]] | [[Archetype | Back to Archetype]] | [[Archetype, Priests and Paladins | Back to Priests and Paladins]] [[Hela | Hela]] is the former goddess of death. She judged souls before they entered the afterlife, and guarded the …

  • Thrym PP

    [[Bestiary | Back to Bestiary]] | [[Archetype | Back to Archetype]] | [[Archetype, Priests and Paladins | Back to Priests and Paladins]] To most folk, the [[Hellfrost]] is a natural realm of ice and snow. To the followers of [[Thrym | Thrym]], the …

  • Vali PP

    [[Bestiary | Back to Bestiary]] | [[Archetype | Back to Archetype]] | [[Archetype, Priests and Paladins | Back to Priests and Paladins]] [[Hela]] may control the undead and [[Niht]] the darkness, but [[Vali | Vali]] is considered the chief of the evil …

  • Troll, Leech

    [[Bestiary | Back to Bestiary]]|[[Troll | Back to Troll]] Leech trolls are related to [[Troll, Marsh | marsh trolls]] and share a similar appearance. Instead of raking claws, however, their rubbery arms end in leech-like mouths. !http://vignette1. …

  • Bedu

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] | [[Archetype | Back to Archetype]] The Bedu is a human nomadic culture. Empires have come and gone, but the [[Humans, Bedu|Bedu]] retain their old way of life based on [[Hospitality | Hospitality]], honor, …

  • Dragon, Sand

    [[Bestiary | Back to Bestiary]]|[[Bestiary LoF| Back to Al-Shirkuh Bestiary]]|[[Dragon | Back to Dragon]] Dragons are rarer in Al-Shirkuh than in the north and comprise different species. Of the species that dwell here, sand dragons are the most …

  • Fire Sprite

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Fire sprites are tiny fire elementals, found in swarms near the volcanic vents of the [[Heart of Fire]]. A sprite resembles a tiny winged humanoid swathed in flame. Individually they are of little danger, …

  • Giant, Sand

    [[Bestiary | Back to Bestiary]] | [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] | [[Giant | Back to Giant]] Sand giants are lesser cousins of [[Giant, Fire | fire giants]]. Whereas fire giants have ruddy skin and red hair, sand giants have brown skin …

  • Golem, Giant Stone

    [[Bestiary | Back to Bestiary]] |[[Bestiary LoF | Back to Al-Shirkuh Bestiary]]|[[Golem | Back to Golem]] Giant statues are typically colossal humans. Ushabti mages who take the Golem Creator Edge can build these creatures. !https://nanookofthenerd. …

  • Guardian Serpent

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Many different ways of protecting tombs have been employed over the years. Traps are the most common, but are usually one-shot devices, while the tombs of the [[Withered Pharaohs]] are protected by all …

  • Hydra

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Hydras are multi-headed beasts, akin to dragons. Some breathe fire, others can grow new heads to replace ones lost in combat. Fortunately most are more mundane. The number of heads varies. They are found …

  • Liche-Wizir

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] While the pharaohs of the [[Hekatic Empire]] were mummified to preserve their form, the liche-wizirs gained immortality another way. As their masters slept through the ages, the wizirs’ bodies became …

  • Ophidus

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Ophidae (sing. ophidus) are a race of snakemen. Ophidus society is broken down into four castes, each caste having different physical features. These are detailed below. Familial ties mean little to the …

  • Pegasus Guard

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] The Pegasus Guard, named after their [[Pegasus |winged mounts]], are the [[Sultan]]’s elite military force. A large contingent protects the capital, [[Al-Wazir, City of Spires]], while smaller companies are …

  • Rukh

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] These massive birds are large enough to pick up small ships and whales. Most roost in isolated aeries, searching for large prey for their feasts. Sailors and city guards have sometimes managed to fend off …

  • Sphinx

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] A sphinx has the body of a lion, the head of a human, and feathered wings. They are extremely clever, enjoy riddles, and savor the taste of human flesh. Most sphinxes are found with the [[Kingdoms of the …

  • Withered Pharaoh

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] The corruption of the Hekatic Empire came about because the pharaohs wanted immortality. They got their wish, though not as they envisioned. The [[Hekatic Empire]] may have ceased to exist as a political …

  • Jinni, Greater

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Jinn (singular jinni) are grouped into greater and lesser varieties. While jinn mages can summon lesser varieties, the few remaining unfettered greater jinn are not so easily controlled. They are the …

  • Jinni, Ifrit

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]]|[[Jinni, Greater|Back to Greater Jinni]] Ifrits, jinn of fire, have skin that ranges from sulfurous yellow to fiery red to the color of white hot metal. Ifrits prefer to let their hair of living flame hang …

  • Jinni, Khamsin

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]]|[[Jinni, Greater|Back to Greater Jinni]] Khamsins, jinn of air, appear very similar to mortals. They are beautiful creatures, gliding a few inches above the ground with the grace of a master dancer. They …

  • Jinni, Majin

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]]|[[Jinni, Greater|Back to Greater Jinni]] Majins, jinn of earth, have bodies that far outclass any champion bodybuilder. Their muscles ripple and flex with latent power. They prefer minimal clothing, so as …

  • Jinni, Marid

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]]|[[Jinni, Greater|Back to Greater Jinni]] Marids are jinn of water, and are rare in Al-Shirkuh. They are not as uniform as other great jinn. Some have skin no different to humans, save for coloration, which …

  • Dragon, Salt

    [[Bestiary | Back to Bestiary]]|[[Bestiary LoF| Back to Al-Shirkuh Bestiary]]|[[Dragon | Back to Dragon]] Salt dragons are found only in the [[Salt Basin]], and even there they are uncommon. They appear desiccated, their skin leathery and tough rather …

  • Troll, Sand

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]]|[[Troll | Back to Troll]] Sand trolls are commonly found in the sandy deserts, though some haunt the ash deserts. Their favorite tactic is to burrow just below the surface, then leap out to attack passing …

  • Ammut

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] When the presence of furies fails to bring a sinful cleric back into line, the gods have little recourse but to unleash an ammut. Whether it is a unique creature whose services are employed by all the gods …

  • Sand Lord-Dragon

    [[Bestiary LoF | Back to Al-Shirkuh Bestiary]] The Sand Lord’s second incarnation is a juvenile sand dragon. The creatures is a being of the Sand Lord’s primal rage, and lacks most of his normal abilities, including his Edges. Should he survive, these …

  • Morkoth

    [[Bestiary UnderSea | Back to Bestiary UnderSea]] Early descriptions of morkoths were vague and suggested they were humanoid but as these mysterious creatures got involved in the affairs of other races, a more accurate picture emerged. Most morkoths …

All Tags