Tag: RE1

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  • Bear

    [[Bestiary | Back to Bestiary]] This entry covers grizzlies and Kodiaks. Polar bears, of which there are several varieties, are listed under “Polar Bear.” Bears are mammals of the family Ursidae. Common characteristics of bears include large bodies …

  • Bufom

    [[Bestiary | Back to Bestiary]] Bufomi Bufomi (singular bufom; “boo-fom”) are toad men, and are jokingly referred to as “toadies.” They stand about the same height as a human child, are humanoid, but have glistening skin, webbed fingers and toes ( …

  • Centuar

    [[Bestiary | Back to Bestiary]] Centaurs have the upper body of a human and the lower body of a horse. Centaurs are only semi-sentient. They live a very basic nomadic lifestyle across the [[Grasslands]], to where they were driven by the [[Anari]]. Many …

  • Demon

    [[Bestiary | Back to Bestiary]]|[[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Most demons are a hate left over from old times. Only the gods and demons know the truth of their creation, and they do not speak to mortals of such matters. Some mortals …

  • Dragon

    [[Bestiary | Back to Bestiary]]|[[Bestiary LoF| Back to Al-Shirkuh Bestiary]] There are six main species of dragon in Rassilon, and all but one are hostile to the civilized races. All dragons speak Draketongue, and many speak Trader, though they are …

  • Elemental

    [[Bestiary | Back to Bestiary]] |[[Bestiary LoF | Back to Al-Shirkuh Bestiary]]|[[Jinni, Lesser | Back to Lesser Jinni]] Elementals inhabit the core elemental realms, those of air, earth, fire, and water, and the ever-shifting borders between them. …

  • Elf

    [[Bestiary | Back to Bestiary]] | [[Archetype | Back to Archetype]] The elves are creatures of the forests, be they the [[Hearth Elf | Hearth Elf]] of the deciduous realms or the [[Taiga Elf | Taiga Elf]] of the frozen wastes. Reclusive by nature, some …

  • Fey

    [[Bestiary | Back to Bestiary]] While fey creatures exist in Rassilon, many inhabit a shadowy realm invisible to both the mortal eye and detect spells. Entrance into the fey realm is possible only through misfortune, fey malevolence or mischief, or …

  • Archetype

    [[Bestiary | Back to Bestiary]]|[[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Some people you might just run into in the world of Hellfrost. Archetypes are sample occupations. Some are combative and will be encountered most often as antagonists. Others …

  • Fungal

    [[Bestiary | Back to Bestiary]] One of the strangest creatures ever seen in the Hearthlands are fungals. They look exactly like mansized mushrooms, except with pudgy arms and feet, and small, beady eyes. Most folks who have seen one call them “mushroom …

  • Ghost

    [[Bestiary | Back to Bestiary]] When [[Hela]] opened the gates of the Abyss, not every spirit which escaped found a host—those who didn’t now roam the world as ghosts, caught between the worlds of the living and the dead. Ghosts are not the same as [[ …

  • Giant

    [[Bestiary | Back to Bestiary]]| [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] "Fee Fi Foe Fum" h3. Humanoid |*Rassilon*|*Al-Shirkuh*| |[[Giant, Cliff|Cliff]], [[Giant, Fire|Fire]], [[Giant, Forest|Forest]], [[Giant, Formorian|Formorian]], [[ …

  • Giant, Animal

    [[Bestiary | Back to Bestiary]] | [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] | [[Giant | Back to Giant]] Giant animals are simply beasts of unnatural size. While some theories point to [[Eostre]] playing a part in their creation, many common citizens …

  • Giant Animal, Spider

    [[Bestiary | Back to Bestiary]] | [[Giant | Back to Giant]]| [[Giant, Animal | Back to Giant Animal]]|[[Spider | Back to Spider]] Giant spiders live in nests of 1d6+2 arachnids, but they frequently go hunting when prey is scarce. Their lairs are littered …

  • Goblin, Ice

    [[Bestiary | Back to Bestiary]] | [[Goblin | Back to Goblin]] Ice goblins have blue skin and hair. Unlike orcs, goblins are well adapted for living underground. They are not as well organized as orcs and rarely produce leaders of their own species. …

  • Golem

    [[Bestiary | Back to Bestiary]]|[[Bestiary LoF | Back to Al-Shirkuh Bestiary]] Golems are artificial constructs. Once created through lengthy and costly rituals, their manufacture has been banned since the [[Golem Uprising]] and virtually all knowledge …

  • Golem, Bone

    [[Bestiary | Back to Bestiary]] | [[Golem | Back to Golem]] Crafted from bones of sentient creatures, bone golems are usually humanoid in appearance. Unlike skeletons, they are a mishmash of bones bonded together through dark magic. Many are given bony …

  • Hag

    [[Bestiary | Back to Bestiary]] Hags are distantly related to [[Ogre|ogres]] but are always female. Despite their name, they can appear as beautiful young women or withered crones. They have no ability to switch appearances, save momentarily to a more …

  • Horse

    [[Bestiary | Back to Bestiary]]|[[Bestiary LoF | Back to Al-Shirkuh Bestiary]] Few cultures make excessive use of horses. While they are ridden by nobles and other well-to-do sorts, only the [[Anari]] use them in battle—[[Saxa]] and [[Tuomi]] warriors …

  • Kreana

    [[Bestiary | Back to Bestiary]] Kreana (kree-an-uh) are a breed of “fish men.” They are covered in gray or green scales, have tail fins, webbed hands and feet, and mouths filled with three rows of razor sharp teeth. They dwell amid sunken ruins or in …

  • Manticore

    [[Bestiary | Back to Bestiary]] A manticore has the body of a lion and a vaguely human head. Its mouth contains three rows of razor sharp teeth and its tail ends in a ball of darts or spines. Manticores are fierce predators and devour every part of their …

  • Ogre

    [[Bestiary |Back to Bestiary]] Ogres are some kin to [[Orc|orcs]] and [[Giant |lesser giants]]. They are often taken in by orc clans as champions. !https://s-media-cache-ak0.pinimg.com/736x/4d/9b/91/4d9b9179201cd4cf4eae326bff436d20.jpg! [[Bestiary | …

  • Orc

    [[Bestiary | Back to Bestiary]]|[[Bestiary LoF | Back to Al-Shirkuh Bestiary]] Considered by many to be the evilest sentient race, orcs are rapacious and murderous. Although they act tough around weaker races, orcs are all too often bullied into …

  • Skeleton

    [[Bestiary | Back to Bestiary]] The skin has already rotted from these risen dead, leaving them slightly quicker than their flesh-laden zombie counterparts. Skeletons can only exist through necromancy, when dark magic is used to bond a fell spirit to the …

  • Small Creature

    [[Bestiary | Back to Bestiary]] Small creature is a generic term covering most small, harmless, mundane animals, such as cats, most birds, rabbits, and so on. They are included in case heroes want pets. Dogs use the stats for [[War Dog|war dogs]] or …

  • Spirits

    [[Bestiary | Back to Bestiary]] Spirits are otherworldly beings. Some sages argue they are leftover parts of creation, raw magic with a single purpose. Others tend to follow the line of thought of clerics, who say spirits are entities from the divine …

  • Troll

    [[Bestiary | Back to Bestiary]]|[[Bestiary LoF | Back to Al-Shirkuh Bestiary]] Four species of troll are known in Rassilon. Each lives in a specific environment, though in rare instances they compete for resources. Sentient races living in such areas are …

  • Whale

    [[Bestiary | Back to Bestiary]] "Thar she blows!" !http://www.bestepics.com/contents/member/animalshd/photos/Whale-Photo-4b14aa9.jpg! [[Bestiary | Back to Bestiary]]

  • Wolf

    [[Bestiary | Back to Bestiary]] From the common dog to the horrid Dread Wolf (but excludes Teen Wolf) * [[Wolf, Common|Wolf or Dog]] * [[War Dog |War Dog]] * [[Wolf, Dire]] * [[Wolf, Dread]] * [[Wolf, Fenris]] * [[Wolf, Frost]] * [[Wolf, …

  • Zombie

    [[Bestiary | Back to Bestiary]] Dead men (and critters) walking. !https://s-media-cache-ak0.pinimg.com/236x/ef/fa/37/effa37f233ac9f67b991f24d121ba2c8.jpg! [[Bestiary | Back to Bestiary]]

  • Agloolik

    [[Bestiary | Back to Bestiary]] Not every creature associated with the ice is inherently evil, though those of a beneficial nature are a small minority. One such creature is the agloolik, a spirit which aids fishermen and hunters. While some druids and …

  • Arkan Sonney

    [[Bestiary | Back to Bestiary]]| [[Fey | Back to Fey]] Also known as plentiful pigs, fey hogs, and lucky piggies, arkan sonnies are fey hedgehogs. Typically they are found only in forests inhabited by fey. Notoriously fearful of non-forest dwelling …

  • Dwarf

    [[Bestiary | Back to Bestiary]] * [[Frost Dwarf Archetypes | Frost Dwarf Archetypes]] * [[Frost Dwarf | Frost Dwarf as PC]] * [[Barbegaz | Barbegaz aka Mountain Dwarf]] * [[Døkkálfar|Døkkálfar or Dark Elf]] * [[Moðsognir]] !https://s-media-cache- …

  • Bittersoul

    [[Bestiary | Back to Bestiary]] The [[Siphoning]] can do terrible things to a wizard. Some who lose their arcane powers become sullen and withdrawn, mourning their lost art. Others become fanatical, seeking a solution to the mystery of the Siphoning at …

  • Bloodborn

    [[Bestiary | Back to Bestiary]] Bloodborn (singular and plural are the same) are hulking, vaguely anthropomorphic masses of congealed blood given unholy life through dark and powerful rituals known to only a handful of liches. Their quivering, dripping …

  • Catoblepas

    [[Bestiary | Back to Bestiary]] The catoblepas is a four-legged beast not unlike a bull, though with scaly skin. It has a long neck and a large head, which usually hangs down to face the earth. Although not a particularly fierce beast, its gaze is …

  • Beetle

    [[Bestiary | Back to Bestiary]]|[[Bestiary LoF | Back to Al-Shirkuh Bestiary]] Mostly the bigger ones the adventurers run into. h3. Rassilon * [[Coldfire Beetle]] h3. Al Shirkuh * [[Brain Beetle]] * [[Swarm, Flesh Eating Beetle |Swarm, …

  • Coldfire Beetle

    [[Bestiary | Back to Bestiary]]|[[Beetle | Back to Beetle]] Coldfire beetles have dark bodies but a bright blue thorax from which they can fire a stream of coldfire. These voracious hunters are found only in the [[Hellfrost]] and [[High Winterlands]] …

  • Demon, Chaos

    [[Bestiary | Back to Bestiary]]|[[Demon | Back to Demon]] Chaos demons are gelatinous masses from which clawed tentacles, elongated maws full of jagged teeth, and bony protuberances sprout at random. Vaguely humanoid faces and limbs, and eyes of all …

  • Demon, Time

    [[Bestiary | Back to Bestiary]]|[[Demon | Back to Demon]] Although [[The Norns | The Norns]] have power to see the past, manipulate the present, and shape the future, they are not actually deities of time. If such an entity exists, it has never been …

  • Døkkálfar

    [[Bestiary | Back to Bestiary]]|[[Dwarf | Back to Dwarf]] It is a fact that languages evolve. Auld Saxa, for instance, has many archaic words no longer in use, while modern Saxa is infested with Anari loan words (as well as those of other races). One …

  • Doomsayer

    [[Bestiary | Back to Bestiary]] When the soul of a sinful cleric of [[The Norns | The Norns]] is summoned into a corpse the result is a doomsayer. Clad in rotting gray robes, these vile creatures taunt the living with knowledge of their future fate. …

  • Dragon, Sea

    [[Bestiary | Back to Bestiary]]|[[Dragon | Back to Dragon]] Sea dragons are serpentine beasts, lacking the wings of other dragons. They live in the oceans, preying on fish and whales, though mariners who offend them make a tasty snack. Their scales are …

  • Dragon, Skaldic

    [[Bestiary | Back to Bestiary]]|[[Dragon | Back to Dragon]] Dragon magic, as practiced by all but one species, is mysterious and alien to the civilized races. While the same end results can be simulated by mages, the casting method has proven …

  • Draugadróttinn

    [[Bestiary | Back to Bestiary]] Thankfully rare, the draugadróttinn is a powerful form of undead. Though weak in combat, they are surrounded by a necromantic aura which saps the life from those nearby. Plants wither at their passage, milk curdles, and …

  • Dread Wraith

    [[Bestiary | Back to Bestiary]] Dread wraiths are formed on the field of battle from the souls of the dying. Unwilling to enter the Afterlife until they have wreaked vengeance on the living for their deaths, they haunt the sites of great battles, never …

  • Disease

    [[Bestiary | Back to Bestiary]]|[[Bestiary LoF | Back to Al-Shirkuh Bestiary]] Diseases may not be monsters, but that makes them no less deadly to unwary adventurers. A sample of diseases known in Rassilon is detailed below. Note that Healing rolls are …

  • Einherjar

    [[Bestiary | Back to Bestiary]] Warriors who serve [[Tiw]] in life continue to do so in death. None as much as the einherjar (“immortal hosts”), who are enlisted into Tiw’s divine army, following the war god into battle. They dwell in vast barracks …

  • Berserker

    [[Bestiary | Back to Bestiary]]|[[Archetype | Back to Archetype]] To some, they are elite troops, blessed by [[Dargar]] or [[Tiw]] with ferocious strength and courage. To others, they are rabid dogs unsuited to living in polite society. No matter how …

  • Bodyguard

    [[Bestiary | Back to Bestiary]]|[[Archetype | Back to Archetype]] Whereas [[Archetype, Huscarl | huscarls]] are warriors, bodyguards, and close companions to nobles, hired bodyguards serve only to defend their paymaster, not fight his battles. !https …

  • Entertainer

    [[Bestiary | Back to Bestiary]]|[[Bestiary LoF | Back to Al-Shirkah Bestiary]]|[[Archetype | Back to Archetype]] [[Skald | Skalds]], whether magicians or mundane, are the most popular form of entertainer, but they are not the only variety. Fire …

  • General

    [[Bestiary | Back to Bestiary]]|[[Archetype | Back to Archetype]] A general is the enemy commander in a Mass Battle. Generals do not require a complete stat block in most cases. To create a random enemy general on the spur of the moment, the GM need …

  • Herbalist

    [[Bestiary | Back to Bestiary]]|[[Archetype | Back to Archetype]] Herbalists can be found in towns and cities as apothecaries, in villages as midwives and wise women, in the wilds as hermits, and even serving in temples (especially those of [[Eira]] …

  • Hunter-Trapper

    [[Bestiary | Back to Bestiary]]|[[Archetype | Back to Archetype]] While many nobles hunt for sport, hunters and trappers kill or capture animals for a living. Rugged and skilled at operating in the harsh wilderness, they are also invaluable members of …

  • Inquisitor

    [[Bestiary | Back to Bestiary]]|[[Archetype | Back to Archetype]] Every faith maintains one or more inquisitors; servants responsible for policing the clergy and rooting out heresy within the religion. The cult of [[Hothar]] maintains the largest …

  • Librarian

    [[Bestiary | Back to Bestiary]] | [[Archetype | Back to Archetype]] While librarians tend to honor [[Hoenir]] or [[Hropt]] (the minor god of libraries), very few outside of the god’s temples are actually clerics. Similarly, [[Lorekeepers]] tend to be …

  • Merchant

    [[Bestiary | Back to Bestiary]] | [[Archetype | Back to Archetype]] Whether a sole trader operating a market stall in a bustling city, a peddler on the open road, or the head of a major trading emporium, merchants sell goods others have manufactured. …

  • Messenger

    [[Bestiary | Back to Bestiary]] | [[Archetype | Back to Archetype]] While voice on the wind is good for relaying short messages, longer missives must be delivered by hand. Since the speed of delivery is limited to that of the messenger, most messengers …

  • Pirate

    [[Bestiary | Back to Bestiary]] | [[Archetype | Back to Archetype]] Before the [[Anari]] conquered their lands, the [[Saxa]] were great raiders, sailing their longships along coasts and up rivers to plunder neighboring lands. These days the practice …

  • Siege Engineer

    [[Bestiary | Back to Bestiary]] | [[Archetype | Back to Archetype]] Siege engineers are skilled men, highly prized in any army which makes use of siege engines. Most are found in permanent employment within a city or castle, though a few mercenary …

  • Slaver

    [[Bestiary | Back to Bestiary]] | [[Archetype | Back to Archetype]] Although once outlawed, slavery is making a comeback. One form of slavery involves a person selling his liberty in return for adequate food and shelter. In this sense, the slave is an …

  • Soul Binder Mage

    [[Bestiary | Back to Bestiary]] | [[Archetype | Back to Archetype]] [[Soul Binding|Soul binder mages]] draw upon the souls of the recently decapitated dead, which are trapped in severed heads carried on their person. Soul binding has been outlawed for …

  • Standard Bearer

    [[Bestiary | Back to Bestiary]] | [[Archetype | Back to Archetype]] [[Anari]], [[Saxa]], and [[Frost Dwarf | Frost Dwarf]] armies march to war under war banners. Each noble house, mercenary company, and clan maintains its own battle standard. These …

  • Torcher Bearer

    [[Bestiary | Back to Bestiary]]|[[Archetype | Back to Archetype]] The thought of being an adventurer scares the willies out of sensible citizens of Rassilon. It is a life of constant hardship and danger, albeit tempered by glory and fabulous treasure. …

  • Torturer

    [[Bestiary | Back to Bestiary]]|[[Archetype | Back to Archetype]] Torture is a messy business and one best left to professionals. While many torturers are sadists who enjoy inflicting pain for pain’s sake, the true experts use pain in limited measures …

  • Waggoner

    [[Bestiary | Back to Bestiary]] | [[Archetype | Back to Archetype]] Waggoners are hired to load, drive, and unload wagons. They are most often employed by merchants. Although armed, they are not hired as guards, and their armaments are for self-defense …

  • Elemental, Black Ice

    [[Bestiary | Back to Bestiary]] | [[Elemental| Back to Elemental]] Aside from being formed of [[Black Ice|black ice]], these elementals appear identical to regular ice elementals until they breathe a jet of flaming coldfire. They can be summoned only …

  • Elemental, Fire Conflagration

    [[Bestiary | Back to Bestiary]]|[[Elemental | Elemental]] Fire elemental conflagrations are pillars of living white hot fire. Far more deadly and powerful than regular [[Elemental, Fire | fire elementals]], their presence feeds fires, fuelling them to …

  • Elemental, Blizzard

    [[Bestiary | Back to Bestiary]]|[[Elemental | Back to Elemental]] Blizzard elementals appear as humanoids comprised of snow. They can transform into whirling clouds of razor sharp snow at will. !https://img1.etsystatic.com/004/0/6048305/ …

  • Elemental, Frost Rage

    [[Bestiary | Back to Bestiary]] | [[Elemental| Back to Elemental]] Frost rage elementals are particularly nasty ice elementals. !http://nymphschampions.wikidot.com/local--files/ragnarok-the-ice-elemental/Ragnarok.jpg! [[Bestiary | Back to Bestiary …

  • Elemental, Ice Blood

    [[Bestiary | Back to Bestiary]] | [[Elemental| Back to Elemental]] Ice blood elementals are hulking, anthropomorphic brutes. Their outer layer is crystal clear, revealing a network of large blue veins. When an ice blood is wounded, its liquid ice blood …

  • Elemental, Ice Shard

    [[Bestiary | Back to Bestiary]] | [[Elemental| Back to Elemental]] Shard elementals are identical to regular ice elementals until they begin using their powers. !http://4.bp.blogspot.com/_bw98VHnTug8/Sw9ngym7WOI/AAAAAAAAACc/hVeRKsU9EKU/s1600/ …

  • Elemental, Ice Shell

    [[Bestiary | Back to Bestiary]] | [[Elemental| Back to Elemental]] An ice shell elemental looks like a regular ice elemental at first glance. Closer inspection reveals swirling coldfire burning within its frozen form. As the creature takes damage, so …

  • Elemental, Storm

    [[Bestiary | Back to Bestiary]] | [[Elemental| Back to Elemental]] Although listed with elementals by most sages, there is some doubt as to whether or not these creatures truly are elementals. If they are, they undoubtedly dwell in the Realm of Air. …

  • Fachen

    [[Bestiary | Back to Bestiary]] Fachens are monstrous creatures, possessing a single, withered arm which extends from the center of its torso, and a single leg. They have a ruff of black feathers around the neck and a rooster-like crest. So foul is their …

  • Fate Thief

    [[Bestiary | Back to Bestiary]] Also known as heroes’ banes and luck thieves, fate thieves are, depending on who you ask, either servants of the [[The Norns | Norns]] who punish those who learn too much of their destiny in advance, or enemies of the …

  • Fey, Bagiennik

    [[Bestiary | Back to Bestiary]] | [[Fey | Back to Fey]] Bagienniks are Unseelie fey who serve the [[Lady of Underwater Lawns]]. They lurk in deep lakes and rivers, and bodies of water possessing a bagiennik are said to be discernible by streams of …

  • Fey, Bergsra

    [[Bestiary | Back to Bestiary]] | [[Fey | Back to Fey]] As [[Fey, Skogsra | Skogsra]]are to forests and [[Fey, Nykr | Nykr]]are to water, so bergsra are fey connected to mountains and hills. These female fey live in caves or empty barrows, and dislike …

  • Fey, Brownie

    [[Bestiary | Back to Bestiary]] | [[Fey | Back to Fey]] Brownies are diminutive fey who inhabit houses. In return for small gifts, they keep the house clean and drive away vermin. They are notoriously proud, and calling the gifts payment causes them to …

  • Fey, Bugul Noz

    [[Bestiary | Back to Bestiary]] | [[Fey | Back to Fey]] A bugul noz is a hideously ugly yet benevolent forest spirit. Such is their ghastly appearance that even woodland beasts flee as soon as one is spied. Whereas many forest-dwelling fey are stealthy …

  • Fey, Darkling

    [[Bestiary | Back to Bestiary]] | [[Fey | Back to Fey]] Darklings are malevolent Unseelie fey. They appear as small humanoids composed of utter darkness. When ready to attack, they blanket the area in obscure spells when rob the victims of their senses …

  • Fey, Dwerg

    [[Bestiary | Back to Bestiary]] | [[Fey | Back to Fey]] Duergar (the plural of dwerg) are an ugly, diminutive, and spiteful race of fey. They haunt bogs, marshes, and fens by night, waving lanterns and calling out in the hope of leading travelers …

  • Fey, Gancanagh

    [[Bestiary | Back to Bestiary]]|[[Fey | Back to Fey]] Gancanagh appear to mortals as strikingly beautiful members of their species. Both sexes exist, though male forms are more common. They delight in seducing mortals, having their wicked way, and then …

  • Fey, Glaistig

    [[Bestiary | Back to Bestiary]]|[[Fey | Back to Fey]] Glaistigs take the form of human women, but always wear green robes. Although fey, they are followers of [[Eostre]], and protect cattle, milkmaids, and herders. Most often they adopt a single …

  • Fey, Jester

    [[Bestiary | Back to Bestiary]]|[[Fey | Back to Fey]] Fey jesters (also known as fools and buffoons) are misshapen, hunched, dwarflike figures often dressed in garments of garish colors and bedecked in tinkling bells. Mothers warn unruly children that …

  • Fey, Kajsa

    [[Bestiary | Back to Bestiary]]|[[Fey | Back to Fey]] Kajsa are female fey connected to the winds. As such, they honor [[Thunor]] predominantly, though a small few favor [[Thrym]] as god of the north wind. Having a kajsa attend a ceremony to the god of …

  • Fey, Kobold

    [[Bestiary | Back to Bestiary]]|[[Fey | Back to Fey]] Kobolds are Unseelie earth fey who inhabit caves and mines. Thoroughly malicious, they delight is breaking miners’ tools and causing rock falls, and even clubbing miners into unconsciousness. …

  • Fey, Pech

    [[Bestiary | Back to Bestiary]]|[[Fey | Back to Fey]] Pechs are small, subterranean fey possessed of immense strength. They are followers of [[Ertha]], and have been known to aid followers of the earth goddess who run into difficulties underground. …

  • Fey, Quizling

    [[Bestiary | Back to Bestiary]]|[[Fey | Back to Fey]] Quizlings are small fey, similar in height to a human child but with green hair and wide eyes. They are cursed with an insatiable curiosity and just have to know everything about anything. Quizlings …

  • Fey, Redcap

    [[Bestiary | Back to Bestiary]]|[[Fey | Back to Fey]] Redcaps (properly known as “powries”) are malevolent, violent fey who take the form of gnarled old men. They are distinguishable by their red caps, talonlike nails, sharp teeth, iron-shod boots, and …

  • Fey, Spite Swarm

    [[Bestiary | Back to Bestiary]]|[[Fey | Back to Fey]] Spites are tiny blobs of energy that gather in swarms known as spite clouds. Spites are so small that even swarms are practically invisible to human eyes. Fey can see them clearly, and detect arcana …

  • Fey, Spriggan

    [[Bestiary | Back to Bestiary]]|[[Fey | Back to Fey]] Spriggans are human-sized fey who resemble gnarled old men in their natural form. When angered, they begin to grow, reaching monstrous proportions within a few minutes. Not the smartest of fey, they …

  • Fey, Swiftling Swarm

    [[Bestiary | Back to Bestiary]]|[[Fey | Back to Fey]] Swiftlings are minute fey. Extremely gregarious, they hang around in great swarms, operating as a collective entity with a single purpose. Members of the Seelie court serve as messengers, carrying …

  • Fey, Wood Warrior

    [[Bestiary | Back to Bestiary]]|[[Fey | Back to Fey]] Wood warriors are sentient beings of living wood. All serve one of the forest kings or queens [[Fey, Noble| see Fey Noble]] as his personal guard and as guardians of the forest. Thin, but of similar …

  • Fey, Wudewasa

    [[Bestiary | Back to Bestiary]]|[[Fey | Back to Fey]] Wudewasa translates from Auld Saxa into Anari as “woodwose” and into Trader as “wild man.” Wild men are not true fey, but rather humans who were kidnapped by the fey long ago. Centuries of …

  • Fey, Fey Noble

    [[Bestiary | Back to Bestiary]]|[[Fey | Back to Fey]] Every single forest and mountainous region in Rassilon is inhabited by one of more fey nobles. It is widely believed they are the children of [[Eostre]] Plantmother, sent to watch over the forests of …

  • Finfolk

    [[Bestiary | Back to Bestiary]] |[[Bestiary UnderSea | Back to UnderSea Bestiary ]] Finfolk are a race of greedy, territorial fish-men. They are more akin to havmand than kreana in appearance. Should a finman marry a finwife (the name for females of …

  • Giant, Marsh

    [[Bestiary | Back to Bestiary]] | [[Giant | Back to Giant]] Marsh giants are taller than most other species of giant, but are thinner. Their hands and feet are wide and webbed, their body is covered in black-green scales, their brains are small, and …

  • Giant, Sea

    [[Bestiary | Back to Bestiary]] | [[Giant | Back to Giant]] Sea giants (margyr in Auld Saxa) are widely believed to be the offspring of [[Neorthe]] and mortal women, though if this is true, such unions occurred long, long ago. The largest and rarest of …

  • Giant, Storm

    [[Bestiary | Back to Bestiary]] | [[Giant | Back to Giant]] High atop mountain peaks dwell storm giants, colossal humanoids with light gray skin, jet black hair, and eyes the color and intensity of lightning. Although dedicated to serving [[Thunor]], …

  • Giant Animal, Bat

    [[Bestiary | Back to Bestiary]] | [[Giant | Back to Giant]]| [[Giant, Animal | Back to Giant Animal]] Bred by the [[Liche-Priest]] to carry his elite warriors into battle, giant bats had not been seen outside the [[Liche Lands of Old | Liche Lands of …

  • Giant Animal, Blood Eel

    [[Bestiary | Back to Bestiary]] | [[Giant | Back to Giant]]| [[Giant, Animal | Back to Giant Animal]] Giant [[Blood Eel|blood eels]] are long, slimy predators with a mouth full of razor-sharp teeth. Dark red in color, they lurk in reefs, submerged …

  • Giant Animal, Storm Crow

    [[Bestiary | Back to Bestiary]] | [[Giant | Back to Giant]]| [[Giant, Animal | Back to Giant Animal]] Storm crows, also known as Thunor’s crows and thunder crows, are usually identical in size to regular crows. They have gray bodies, and black wings, …

  • Golem, Coin

    [[Bestiary | Back to Bestiary]] | [[Golem | Back to Golem]] Coin golems take the form of a whirlwind of spinning coins. A pair of burning silver eyes peers through the morass of whirling treasure. They fill a Small Burst Template and act as a swarm. …

  • Golem, Corpse

    [[Bestiary | Back to Bestiary]] | [[Golem | Back to Golem]] The vilest golems are those crafted from the body parts of corpses. Depending on the creator, the golem may be stitched together from the parts of one species or multiple species. Some corpse …

  • Golem, Wax

    [[Bestiary | Back to Bestiary]] | [[Golem | Back to Golem]] Mages experimented with all manner of golem forms before the Golem Uprising. One of the most unusual was the wax golem. Humanoid in shape, its outer layer appears to be formed of molten wax …

  • Head Hanger

    [[Bestiary | Back to Bestiary]] For countless centuries, [[Tuomi]] warriors have taken the heads of fallen foes to display in their halls, for they believe the soul resides not in the heart, but in the head. Ancient tales told around smoky fires tell …

  • Hrafnmaðr

    [[Bestiary | Back to Bestiary]] Literally translated from Auld Saxa as “raven men,” hrafnmaðr are bird men. More raven than human, they have birds’ feet, wings, heads, and feathers, but possess two feathered arms which end in humanlike hands. The …

  • Hundsmann

    [[Bestiary | Back to Bestiary]] While the gods are bound from direct interference in mortal affairs, it seems they are not beyond meddling through intermediaries. One such creature is the Hundsmann (“man of hounds”). Riding a [[Horse, Stormhoof| …

  • Jegeren

    [[Bestiary | Back to Bestiary]] Jegeren (sing. jeger, pronounced “yay-ger”) are a sentient race of bipedal forest dwellers. They have long feet, bushy tails, black eyes, sharp claws, and elongated incisors. In their native language (Jegeri), their name …

  • Knowledge Eater

    [[Bestiary | Back to Bestiary]] Knowledge eaters resemble sickly grey brains with long spinal cords protruding from their rear. This is not a tail, but rather their means of propulsion. They feed on the knowledge of their victims, literally sucking …

  • Horse, Stormhoof

    [[Bestiary | Back to Bestiary]]|[[Horse | Back to Horse]] With bodies the color of thunderheads and swathes of blue lightning dancing over their hooves, stormhooves are believed to be the mortal descendants of [[Thunor|Thunor’s]] two horses, Thunder …

  • Lightning Sprite

    [[Bestiary | Back to Bestiary]] Lightning sprites are a form of sub-elemental native to the Elemental Realm of Air. While they sometimes enter the mortal realm during powerful lightning storms, no living mage knows how to summon them through magic. …

  • Ljósálfar

    [[Bestiary | Back to Bestiary]] As with [[Døkkálfar | Døkkálfar]], ljósálfar are unrelated to elves, despite the name meaning “light elf.” Ljósálfar are sunlight spirits, servants of [[Sigel]]. Ljósálfar are noncorporealvspirits comprising nothing more …

  • Mage Bane

    [[Bestiary | Back to Bestiary]] Many stories exist about how mage banes come into existence. Some claim they are the spirits of mages who never fulfilled their potential in life. Others insist they are servants of [[Maera]] drawn to the misuse of her …

  • Moðsognir

    [[Bestiary | Back to Bestiary]]|[[Dwarf | Back to Dwarf]] The art of manufacturing relics has defied mages and clerics since the dawn of time, yet there are those who know the complex rituals necessary to imbue mundane objects with extraordinary powers …

  • Moon Dog

    [[Bestiary | Back to Bestiary]] Moon dogs appear similar to large wolfhounds, but have a pale cream coat. Despite being larger than wolves, they are reputed to be puppies of [[Maera |Maera’s]] faithful hound, Garm, who escaped their father’s gaze and …

  • Moss Man

    [[Bestiary | Back to Bestiary]] Moss men are mobile, semi-intelligent humanoid plants composed of tightly packed bark, moss, vines, and grass. They have a mouth tipped with sharp thorns which function as teeth and softly glowing yellow eyes. Moss men …

  • Mylan

    [[Bestiary | Back to Bestiary]] Children who die without being baptized into a cult have no god to claim them. Such unfortunates are generally gathered by the demon lords and dragged screaming into the Abyss. During [[Hela | Hela’s]] madness, …

  • Ooze

    [[Bestiary | Back to Bestiary]] Oozes are unintelligent blobs of matter. Scholars debate whether they are natural creatures, the result of failed experiments from bygone days, or lesser minions of the dark gods. Some clerics argue oozes are the …

  • Acid Ooze

    [[Bestiary | Back to Bestiary]] | [[Ooze| Back to Ooze]] These vile terrors are milky-white, amorphous blobs whose secretions are highly acidic. So powerful is their secretion that it can dissolve all known substances. Their favorite tactic is to …

  • Pus Ooze

    [[Bestiary | Back to Bestiary]] | [[Ooze| Back to Ooze]] Pus oozes are blobs of sickening red, green, and yellow goo, which constantly weep thick, sticky pus from open sores. The [[Disease | diseases]] a pus ooze carries are detailed in the Hellfrost …

  • Plague Lord

    [[Bestiary | Back to Bestiary]] Plague lords are [[Vali|Plaguebearers or Verminlords]] who underwent a dark ritual to corrupt their flesh. Blessed by their foul deity, plague lords have power over carrion flies, and are able to break down their …

  • Plant Patch

    [[Bestiary | Back to Bestiary]] Plant patches are static areas of vegetation harmful or hampering to those who enter the template they fill. * *Bind Weed*: Growing in dense, twisted patches, bind weed is notoriously difficult to walk through as …

  • Rust Hound

    [[Bestiary | Back to Bestiary]] Rust hounds are large beasts resembling a cross between a die wolf and a large dog. Their fur is universally red-brown, the color of rust, as are their eyes. Scorched into their fur and flesh are runes of decay and ruin. …

  • Scratcher

    [[Bestiary | Back to Bestiary]] Scratchers are felines, similar in size to a bobcat. They have wide back feet, long claws, and powerful legs. Their fur is striped black and brown. When hunting, they close to within a few yards and turn their back on …

  • Sengelklawa

    [[Bestiary | Back to Bestiary]] Found only in dank marshes, sengelklawas (seng-elklah-wuhs) are vaguely similar to crabs, except for their size and their single, oversized claw, which protrudes from the top of their shell. It is from this they take …

  • Shadow Wight

    [[Bestiary | Back to Bestiary]] Shadow wights are dark souls without a host body given power to assume a semi-corporeal form through necromantic rituals. They appear as smoky humanoids with glittering red eyes whose lower bodies trail away into wispy …

  • Shark

    [[Bestiary | Back to Bestiary]] Sharks swim in the warm waters off the coasts. Only the much-feared megalodon haunts the colder sea further north. Fishermen are in the most danger, for the smell of bloody fish attracts these voracious predators. ! …

  • Shiversprite

    [[Bestiary | Back to Bestiary]] Shiversprites are man-sized humanoids of blue-white hue, with spiky icicles for hair and burning blue eyes. Shiversprites appear only when the temperature is below freezing, and seem to delight in adding to misery by …

  • Soul Hunter

    [[Bestiary | Back to Bestiary]] Soul hunters are a form of undead, created by vile necromancers through Hela-inspired visions. They serve one purpose—to steal souls from the living. These souls are then collected, corrupted, and used to empower …

  • Spell Thief

    [[Bestiary | Back to Bestiary]] Spell thieves (spelþjófr in Auld Saxa) are hunched humanoids covered in wispy, dark-colored fur, with long twitching noses and beady black eyes. Many clothe themselves in rags to conceal their appearance. They have never …

  • Hamingja

    [[Bestiary | Back to Bestiary]] Hamingjar (sing. hamingja) are luck spirits, sent by the gods to reward mortals. Rather than taking the Fortune Glory reward as written, a hero may instead choose to be rewarded with a hamingja. Note this as “Hamingja …

  • Surge

    [[Bestiary | Back to Bestiary]] Small, strong, nimble, devoid of teeth and claws and carrying no weapons, these gray-skinned, wingless imps appear harmless. Wizards who have encountered them before know that is far from the truth. Like the gray riders, …

  • Blood Eel

    [[Bestiary | Back to Bestiary]] While individual blood eels can deliver a nasty bite, they are rarely a mortal threat (unless its one of those [[Giant Animal, Blood Eel | Giant Blood Eels]]. However, when they swarm they can strip the flesh of a man in …

  • Corpse Raven Swarm

    [[Bestiary | Back to Bestiary]] Ravens, known to [[Saxa]] as “battle scavengers,” are considered unlucky birds. By comparison, corpse ravens, a separate breed, are considered highly dangerous. Corpse ravens resemble regular ravens, but feast only on …

  • Spider

    [[Bestiary | Back to Bestiary]] Yes, everyone loves spiders... * [[Hellfrost Spider | Hellfrost Spider]] * [[Giant Animal, Spider | Giant Animal, Spider]] * [[Spider Swarm]] !http://img06.deviantart.net/44a6/i/2011/094/2/0/ …

  • Spider Swarm

    [[Bestiary | Back to Bestiary]]|[[Spider | Back to Spider]] A spider swarm might comprise scores or hundreds of larger spiders, such as those of tarantula size, or thousands of smaller ones. !http://img13.deviantart.net/1361/i/2015/105/a/f/ …

  • Stench Bats

    [[Bestiary | Back to Bestiary]] Stench bats are widely purported to be creations of [[The Unknowable One | The Unknowable One]], though many say [[Vali]] had some input. Stench bats drive away predators by flapping around them and dispensing copious …

  • Talking Animals

    [[Bestiary | Back to Bestiary]] While [[Wood Wardens | Wood Wardens]] and many fey can talk with mundane animals, most mortals have no way to communicate with beasts. Even beast friend grants no ability to understand a beast, though it does allow the …

  • Storm Crow Swarm

    [[Bestiary | Back to Bestiary]] Swarms of normal-sized storm crows are most commonly seen before and during thunderstorms, where they wheel in the sky in great flocks. During such times, lightning crackles along their wings. A typical storm crow swarm …

  • Troll, Shadow

    [[Bestiary | Back to Bestiary]]|[[Troll | Back to Troll]] Shadow trolls, also known as deep trolls and dark trolls, inhabit the dark recesses of the Underearth, never venturing onto the surface world except at night or on days when the sun is blocked …

  • Völva

    [[Bestiary | Back to Bestiary]] The word völva is [[Languages | Auld Saxa]], and translates as “wand carrier.” Völvas are servants of [[The Norns | The Norns]], and are the spirits of former clerics. They can be male or female (though females are more …

  • Winter Hag

    [[Bestiary | Back to Bestiary]]|[[Hag | Back to Hag]] Blue-skinned, white-haired, and ugly as sin, winter hags are servants of [[Thrym]]. Winter hags were once priestesses of [[Thunor]]. Through reasons of their own, they switched faith to the god of …

  • Wolf, Fenris

    [[Bestiary | Back to Bestiary]] | [[Wolf | Back to Wolf]] There are many species of wolf in Rassilon. Some, like mundane wolves, are a threat to armed heroes only when natural prey is scarce. Others, such as dire and dread wolves, are more openly …

  • Wolf, Grave

    [[Bestiary | Back to Bestiary]] | [[Wolf | Back to Wolf]] During the aftermath of the [[Liche-Priest]]’s reign and the [[Blizzard War]], many wolves dined heartily on corpses. Over the centuries, their descendants have acquired a taste only for rotting …

  • Wolf, Varcolac

    [[Bestiary | Back to Bestiary]] | [[Wolf | Back to Wolf]] During [[Hela|Hela’s]] madness, some evil souls took the opportunity to infest the remains of dead wolves. Such souls were typically berserkers unclaimed by [[Dargar]], and psychotic lunatics. …

  • Wraith

    [[Bestiary | Back to Bestiary]] Wraiths (known in [[Anari]] as specters) are spirits that chose not to venture to the afterlife, but to remain in the mortal world. They are guardian spirits, lurking unseen and unheard in the darkest recesses of towns, …

  • Wyvern

    [[Bestiary | Back to Bestiary]] Wyverns are scaled, flying creatures, with some similarities to dragons. Unlike dragons, wyverns have only two legs. While dragons evolved having four limbs as well as wings, the forelimbs of the wyvern evolved into …

  • Zombie Lord

    [[Bestiary | Back to Bestiary]] Not all [[Zombie | zombies]] are mindless and sluggish. The zombie lord is an intelligent zombie, capable of creating zombies with a single touch of its rotting hands. !http://img13.deviantart.net/50b8/i/2015/286/b/a/ …

  • Zombie, Glyph

    [[Bestiary | Back to Bestiary]] Glyph zombies are animated corpses branded with a blast glyph. The [[Liche-Priest]] is credited with their creation, and he obviously passed his secret to his trusted lieutenants before his imprisonment because these …

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