Tag: LoF

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  • Demon

    [[Bestiary | Back to Bestiary]]|[[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Most demons are a hate left over from old times. Only the gods and demons know the truth of their creation, and they do not speak to mortals of such matters. Some mortals …

  • Dragon

    [[Bestiary | Back to Bestiary]]|[[Bestiary LoF| Back to Al-Shirkuh Bestiary]] There are six main species of dragon in Rassilon, and all but one are hostile to the civilized races. All dragons speak Draketongue, and many speak Trader, though they are …

  • Archetype

    [[Bestiary | Back to Bestiary]]|[[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Some people you might just run into in the world of Hellfrost. Archetypes are sample occupations. Some are combative and will be encountered most often as antagonists. Others …

  • Giant

    [[Bestiary | Back to Bestiary]]| [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] "Fee Fi Foe Fum" h3. Humanoid |*Rassilon*|*Al-Shirkuh*| |[[Giant, Cliff|Cliff]], [[Giant, Fire|Fire]], [[Giant, Forest|Forest]], [[Giant, Formorian|Formorian]], [[ …

  • Giant, Fire

    [[Bestiary | Back to Bestiary]] | [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] | [[Giant | Back to Giant]] h3. Rassilon Fire giant numbers have been steadily declining since the [[Blizzard War]]. A few scholars claim the giants are retreating to …

  • Giant, Animal

    [[Bestiary | Back to Bestiary]] | [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] | [[Giant | Back to Giant]] Giant animals are simply beasts of unnatural size. While some theories point to [[Eostre]] playing a part in their creation, many common citizens …

  • Golem

    [[Bestiary | Back to Bestiary]]|[[Bestiary LoF | Back to Al-Shirkuh Bestiary]] Golems are artificial constructs. Once created through lengthy and costly rituals, their manufacture has been banned since the [[Golem Uprising]] and virtually all knowledge …

  • Beetle

    [[Bestiary | Back to Bestiary]]|[[Bestiary LoF | Back to Al-Shirkuh Bestiary]] Mostly the bigger ones the adventurers run into. h3. Rassilon * [[Coldfire Beetle]] h3. Al Shirkuh * [[Brain Beetle]] * [[Swarm, Flesh Eating Beetle |Swarm, …

  • Entertainer

    [[Bestiary | Back to Bestiary]]|[[Bestiary LoF | Back to Al-Shirkah Bestiary]]|[[Archetype | Back to Archetype]] [[Skald | Skalds]], whether magicians or mundane, are the most popular form of entertainer, but they are not the only variety. Fire …

  • Babi

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Babi (plural baba) are similar in appearance to baboons, though they are around five feet in height when standing fully erect. They are found only in [[Jubbah|Jubbah, City of Monkeys]]. Despite their …

  • Blemmye

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Blemmye are a race of warlike humanoids that inhabit the sandy wastes of the [[Empty Zone]]. They are dark skinned and lithe, their main distinguishing characteristic being their lack of a head. Instead, …

  • Bedu

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] | [[Archetype | Back to Archetype]] The Bedu is a human nomadic culture. Empires have come and gone, but the [[Humans, Bedu|Bedu]] retain their old way of life based on [[Hospitality | Hospitality]], honor, …

  • Camel

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Camels are often viewed as uncomfortable beasts to ride, but once one learns the right way to sit, the ride is very pleasant. Camels are better suited to travel and survival in arid regions than horses, but …

  • Carrion Vulture

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] These fiendish birds are undead mockeries of the standard vulture. They appear much as do their mundane brethren, but their eyes have decayed, leaving only emptied sockets. Most feathers have long since …

  • Cinder Mote Swarm

    [[Bestiary LoF | Back to Al-Shirkuh Bestiary]] Cinder motes are tiny creatures related to fire sprites. They thrive in the heat of the [[Heart of Fire]]. Here they travel the wastes move in great swarms, appearing as a dark cloud of broiling ash …

  • Crocodile

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Crocodiles can most often be found in the rivers of the desert realms, as well as in remote oases and even the salt marshes. !http://orig04.deviantart.net/b2e2/f/2009/201/2/3/sea_crocodile_by_cururo.jpg! …

  • Cyclops

    [[Bestiary LoF | Back to Al-Shirkuh Bestiary]] Cyclops (plural and singular) are a race of one-eyed giants. Despite raising herds of goats, they have a taste for human flesh. According to legends, they were once a slave race of the jinn, for whom they …

  • Demon, Pazuzu

    [[Bestiary | Back to Bestiary]] | [[Demon | Back to Demon]]|[[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Pazuzus have the head of a man with a lion’s mane, leonine claws on its hands and feet, the wings of an eagle, and a scorpion’s tail. They are …

  • Demon, Sand

    [[Bestiary | Back to Bestiary]] | [[Demon | Back to Demon]]|[[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Sand demons manifest as dusty humanoids, but can spin rapidly, causing whirling clouds of flying dust and grit to cloak their form. !http …

  • Dervish

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] | [[Archetype | Back to Archetype]] Dervishes work their magic by winding the threads of magic around their spinning bodies. Their graceful movements are as much a form of dance and expression as a method …

  • Dragon, Sand

    [[Bestiary | Back to Bestiary]]|[[Bestiary LoF| Back to Al-Shirkuh Bestiary]]|[[Dragon | Back to Dragon]] Dragons are rarer in Al-Shirkuh than in the north and comprise different species. Of the species that dwell here, sand dragons are the most …

  • Elephant

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Elephants are now a rarity in Al-Shirkuh. With the desert encroaching into fertile land and food required for human survival, the raising of elephants for work or war is on the decline. Elephants were once …

  • Fire Sprite

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Fire sprites are tiny fire elementals, found in swarms near the volcanic vents of the [[Heart of Fire]]. A sprite resembles a tiny winged humanoid swathed in flame. Individually they are of little danger, …

  • Flayed

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Flayed are the skeletal remains of unlucky travelers whose flesh the dreaded ghibli tore from their bones. Although they appear as normal animated skeletons, they can harness the power of the ghibli. Flayed …

  • Ghul

    [[Bestiary LoF | Back to Al-Shirkuh Bestiary]] Ghûl is the Beduan term for evil spirits that haunt the night, abducting and eating babies, consuming flesh, and striking terror in peaceful souls. [[Bedu]] refer to them as qutrubs. Various legends claim …

  • Giant, Sand

    [[Bestiary | Back to Bestiary]] | [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] | [[Giant | Back to Giant]] Sand giants are lesser cousins of [[Giant, Fire | fire giants]]. Whereas fire giants have ruddy skin and red hair, sand giants have brown skin …

  • Giant Animal, Crab

    [[Bestiary | Back to Bestiary]] | [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] | [[Giant | Back to Giant]]|[[Giant, Animal | Back to Giant Animal]] Giant crabs live in the swamps and on beaches, hiding under the detritus and ever ready to leap out at …

  • Giant Animal, Hippo

    [[Bestiary | Back to Bestiary]] | [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] | [[Giant | Back to Giant]] | [[Giant, Animal | Back to Giant Animal]] Giant hippos swim only in the deepest parts of the [[River Anshur]], areas avoided by river dwellers …

  • Giant Animal, Hyena

    [[Bestiary | Back to Bestiary]]| [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] | [[Giant | Back to Giant]]| [[Giant, Animal | Back to Giant Animal]] Giant hyenas are far more cunning, aggressive, and dangerous than their lesser kin. To the [[Hyaenidae …

  • Giant Animal, Scorpion

    [[Bestiary | Back to Bestiary]] | [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] | [[Giant | Back to Giant]] | [[Giant, Animal | Back to Giant Animal]] Giant scorpions are usually found in the deep deserts, though they have been known to encroach into …

  • Giant Animal, Viper

    [[Bestiary | Back to Bestiary]]| [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] | [[Giant | Back to Giant]]| [[Giant, Animal | Back to Giant Animal]] Giant vipers typically lurk in ruins, where they make their nests beneath the burning sand or in the …

  • Giant Animal, Wasp

    [[Bestiary | Back to Bestiary]] | [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] | [[Giant | Back to Giant]] | [[Giant, Animal | Back to Giant Animal]] Giant wasps are considerably larger than regular wasps but fortunately do not form large swarms. The …

  • Golem, Lava

    [[Bestiary | Back to Bestiary]] |[[Bestiary LoF | Back to Al-Shirkuh Bestiary]]|[[Golem | Back to Golem]] Although superficially similar to stone golems, lava golems have fiery ichor running through their rock bodies. Their eyes glow red and their …

  • Golem, Sand

    [[Bestiary | Back to Bestiary]] |[[Bestiary LoF | Back to Al-Shirkuh Bestiary]]|[[Golem | Back to Golem]] Sand golems appear very similar to stone golems. The sand used to make their bodies is held together by magic, but the creature can temporarily …

  • Golem, Giant Stone

    [[Bestiary | Back to Bestiary]] |[[Bestiary LoF | Back to Al-Shirkuh Bestiary]]|[[Golem | Back to Golem]] Giant statues are typically colossal humans. Ushabti mages who take the Golem Creator Edge can build these creatures. !https://nanookofthenerd. …

  • Golem, Mult-Armed Stone

    [[Bestiary | Back to Bestiary]] |[[Bestiary LoF | Back to Al-Shirkuh Bestiary]]|[[Golem | Back to Golem]] These statues have more than one pair of arms. Statues of [[Karmelos]] are often displayed with multiple arms, each holding a different weapon. [[ …

  • Guardian Serpent

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Many different ways of protecting tombs have been employed over the years. Traps are the most common, but are usually one-shot devices, while the tombs of the [[Withered Pharaohs]] are protected by all …

  • Headless Hunter

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Those who dispense justice are not infallible and sometimes fatal mistakes occur. A headless hunter is the headless corpse of an innocent person wrongly executed by the preferred “civilized” method—[[ …

  • Headsman

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]]|[[Archetype | Back to Archetype]] Headsmen are executioners tasked with the grisly but lawful practice of amputating limbs according to the ancient laws. While most serve in this role, others put their …

  • Hippo

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] The most dangerous animal in the desert, in terms of killing humans, is actually the river dwelling hippopotamus. Hippos are extremely territorial and will attack small river boats to defend their territory …

  • Hippogriff

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] A hippogriff has the body and hind quarters of a horse, and the head, wings, and forelimbs of a giant eagle. They are natural enemies of griffins, but are no less fond of flesh than their rivals. !http …

  • Husk

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] A husk is a human who has been lost in the desert and taken to any means possible to survive. As salt and water deprivation twisted his mind he began to abandon the distasteful in favor of survival. The man …

  • Hydra

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Hydras are multi-headed beasts, akin to dragons. Some breathe fire, others can grow new heads to replace ones lost in combat. Fortunately most are more mundane. The number of heads varies. They are found …

  • Hyena

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Hyenas are scavengers and hunters, though the former is preferred, as it’s generally easier. Hyenas have incredibly powerful jaws, voracious appetites (they can digest skin, flesh, and bone), and are brave …

  • Jinni, Lesser

    [[Bestiary LoF | Back to Al-Shirkuh Bestiary]] | [[Elemental | Back Elemental]] Lesser jinn are incarnates of the four main elements, as well as sub-elements caused by jinn interbreeding. The four main families of jinn are the ifrit (fire), majin ( …

  • Khem-Hekau Mage

    [[Bestiary LoF | Back to Al-Shirkuh Bestiary]]|[[Archetype | Back to Archetype]] Khem-hekau mages traffic with the souls of the dead, binding them through words of power. Universally despised by civilized beings, these dark magicians work their fell …

  • Lava Ooze

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] A lava ooze is a living blob of molten rock. They haunt the [[Heart of Fire]], where they are indistinguishable from natural lava. A typical lava ooze fills a Small Burst Template, but sightings indicate …

  • Liche-Wizir

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] While the pharaohs of the [[Hekatic Empire]] were mummified to preserve their form, the liche-wizirs gained immortality another way. As their masters slept through the ages, the wizirs’ bodies became …

  • Lion

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Lions are fierce predators, particularly in the open grassland along rivers, where prey cannot seek refuge. !http://randomwallpapers.net/lion-drinking-water-fantasy-1920x1200-wallpaper364137.jpg! [[ …

  • Mameluk Mercenary

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] | [[Archetype | Back to Archetype]] Originally, mameluks were slaves raised from infancy to serve the jinn as warriors. Since the [[War of Copper Jar]] the practice has stayed alive in the form of …

  • Medusa

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Medusae are the result of a failed attempt to breed [[Ophidus|ophidae]] with humans. Possessed of terrifying powers, the medusae quickly grew in arrogance, demanding they replace nagas as head of the …

  • Monkey, Trained

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Trained monkeys are often used by pickpockets and spies. Monkeys “befriend” soft-hearted heroes and then lead their masters to their hideout at the first chance. !http://thestudioexec.com/wp-content/ …

  • Mummy

    [[Bestiary | Back to Bestiary]]|[[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Mummies are the preserved remains of humans and animals. Once, the process was popular with the early races, but following the corruption of [[Hekata]] it fell into disuse. …

  • Mummy, Crocodile

    [[Bestiary LoF | Back to Al-Shirkuh Bestiary]]|[[Mummy|Back to Mummy]] The pharaohs of [[Hekata]] once entombed their ancient leaders with mummified crocodiles to protect them on the journey to the afterlife. In later eras, khem-hekau turned these …

  • Mummy, Royal Guard

    [[Bestiary LoF | Back to Al-Shirkuh Bestiary]]|[[Mummy|Back to Mummy]] Royal guards are the mummified remains of the withered pharaohs’ greatest warriors, brought to unlife to serve their masters for eternity. They form the core of the undead armies, …

  • Mummy, Sand

    [[Bestiary LoF | Back to Al-Shirkuh Bestiary]]|[[Mummy|Back to Mummy]] The sands naturally desiccate anything containing moisture left buried there for any length of time. For those killed in the dunes or buried in great sandy patches their anger and …

  • Mummy, Scroll

    [[Bestiary LoF | Back to Al-Shirkuh Bestiary]]|[[Mummy|Back to Mummy]] When the [[Hekatic Empire]] became corrupted by necromancy, the [[Liche-Wizir | Liche-Wizirs]] created many terrifying weapons of war. One of these was the scroll mummy, created …

  • Mummy, Swarm

    [[Bestiary LoF | Back to Al-Shirkuh Bestiary]]|[[Mummy|Back to Mummy]] Externally, swarm mummies appear like regular bandaged-corpses. But writhing within their withered husk is a mass of biting insects, centipedes, beetles, cockroaches, and such like. …

  • Mummy, Animal

    [[Bestiary LoF | Back to Al-Shirkuh Bestiary]]|[[Mummy|Back to Mummy]] Many ancient cultures mummified their dead—only Hekata turned them into undead mummies. As well as mummifying their nobles, priests, mages, and warriors, the Hekatics also mummified …

  • Ophidus

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Ophidae (sing. ophidus) are a race of snakemen. Ophidus society is broken down into four castes, each caste having different physical features. These are detailed below. Familial ties mean little to the …

  • Pegasus

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Pegasi (singular: pegasus) are horses with great, feathery wings. Once they roamed the grasslands in great herds, but hunters and poachers have reduced their number to less than a few hundred. The [[Sultan …

  • Pegasus Guard

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] The Pegasus Guard, named after their [[Pegasus |winged mounts]], are the [[Sultan]]’s elite military force. A large contingent protects the capital, [[Al-Wazir, City of Spires]], while smaller companies are …

  • Phoenix

    [[Bestiary LoF | Back to Al-Shirkuh Bestiary]] Clad in fiery feathers of yellow, orange, and red, the immortal phoenix is seen as a representation of the sun god. The desert cultures all consider the bird sacred, but its feathers contain magical power …

  • Priests and Paladins of Al-Shirkuh

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] | [[Archetype | Back to Archetype]] Priests and paladins are devout servants of the gods, receiving miraculous powers in return for their service. The stats below represent typical foes rather than allies. …

  • Rukh

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] These massive birds are large enough to pick up small ships and whales. Most roost in isolated aeries, searching for large prey for their feasts. Sailors and city guards have sometimes managed to fend off …

  • Sand Mage

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] | [[Archetype | Back to Archetype]] Sand mages are one of the oldest forms of magician in Al-Shirkuh. They draw their magic from the desert, manipulating the sand through force of will and enchantments. …

  • Sand Worm

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Massive worms tunneling beneath the earth to gobble up unsuspecting adventurers are sometimes found in lonesome dune seas. The things sense vibrations through the earth, hearing a walking person at about …

  • Scorpion

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Scorpions can be found in many deserts. There are many species, ranging from tiny creatures to the Emperor Scorpion, which can grow to a foot long. !http://www.clipartbest.com/cliparts/di7/eGG/di7eGGk7T …

  • Siren Bush

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Siren bushes are carnivorous plants. They appear similar to an acacia bush, but are surrounded by a web of roots covered in long, sharp thorns. When they detect living prey, they emit a hypnotic hum, which …

  • Sphinx

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] A sphinx has the body of a lion, the head of a human, and feathered wings. They are extremely clever, enjoy riddles, and savor the taste of human flesh. Most sphinxes are found with the [[Kingdoms of the …

  • Swarm, Carrion Fly

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Carrion flies resemble blood red house flies. Despite their name, they attack any warm-blooded creatures they sense, swarming around the target, biting, and then injecting powerful digestive enzymes which …

  • Swarm, Flesh Eating Beetle

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]]|[[Beetle | Back to Beetle]] Flesh eating beetles are usually found in ancient temples or tombs, where they scavenge on rats, centipedes, and other vermin. The swarm fills a Medium Burst Template. !http …

  • Swarm, Ushabti

    [[Bestiary LoF | Back to Al-Shirkuh Bestiary]] Ushabti are small carvings of servants and soldiers, placed in ancient tombs to work for the deceased in the afterlife in lieu of actual followers. Most are only a few inches tall, but are very lifelike. …

  • Unfortunate Soul

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] | [[Archetype | Back to Archetype]] The Brotherhood of Unfortunate Souls is a vigilante group dedicated to protecting poor citizens against corrupt nobles and other lowlife who prey on them. These stats …

  • Ushabti Mage

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] | [[Archetype | Back to Archetype]] Ushabti mages are gifted with the ability to animate inanimate objects. They learn the secret names of every type of object and the charms necessary to impart a tiny …

  • Withered Pharaoh

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] The corruption of the Hekatic Empire came about because the pharaohs wanted immortality. They got their wish, though not as they envisioned. The [[Hekatic Empire]] may have ceased to exist as a political …

  • Wizir

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] | [[Archetype | Back to Archetype]] Wizirs are a form of mage who draw power from the bond they share with a rich or noble patron. Wizirs come in two distinct types. !http://img01.deviantart.net/f5af/i/ …

  • Cakali

    [[Races | Back to Races]] "See here for visual":https://goo.gl/photos/YLH889jcaeTdXzfi9 The cakali (pronounced “yack-AR-li,” singular cakal) are humanoid jackals. They have fully dexterous fingers, but retain the legs and feet of jackals. Originally …

  • Jinn Blooded

    [[Races | Back to Races]] The birth of children with strange powers has been reported among [[Devoted]] and [[Faithful]] humans since shortly after [[Suleiman]]’s death, and their numbers have been growing steadily over the centuries. The origin of the …

  • Sand Goblins

    [[Races | Back to Races]] Also known as camel goblins because of their unusual hunched appearance, sand goblins were once a nomadic race. Many have now switched to city life, finding it more comfortable—not that they live a great life. Sand goblins …

  • Race, Bedu

    [[Races | Back to Races]] The Bedu (plural and singular are the same) are the least numerous of the human cultures and live a predominantly nomadic existence. They are a clannish people with strong ties of blood. Families are grouped into clans, which …

  • Hadaree

    [[Races | Back to Races]] Hadaree literally means “person or people of the town,” and is used to denote both singular and plural. Of Beduan origin, it is conferred on any human born in a village, town or city, and applies irrespective of their creed, …

  • Assassins

    [[Organizations | Back to Organizations]] The history of the Assassins stretches back to the days when the scorpionmen ruled a large swathe of the desert. Human subjects were dominated through powerful versions of puppet, trained as assassins, and sent …

  • Guild of Headsmen

    [[Organizations | Back to Organizations]] Despite their name, the Guild doesn’t just decapitate criminals—it undertakes all forms of limb removal ordered by the courts or nobility with equal precision and pride. Although beheading is the most extreme …

  • Mameluk

    [[Organizations | Back to Organizations]] Proud and arrogant, the jinn who once ruled the central desert waged many wars, both against their neighbors and each other. Rather than allow jinn to be slaughtered on the field of battle, they formed great …

  • Gazetteer of Al-Shirkuh

    h3. Civilized Lands * [[Sultanate|Al Wazir Sultantate]] * [[Caliphate|Caliphate of Al-Shirkuh]] * [[Free Emirate States|The Free Emirate States]] * [[Jadid|Jadid, City of Trade]] * [[Kingdoms of the Sphinxes]] * [[Jubbah|Jubbah, City of Monkeys …

  • Hekata

    [[Gazetteer of Al-Shirkuh | Back to Gazetteer of Al-Shirkuh]] h3. Hekata (The Withered Dynasty) * Temperature: Very Hot * Population: Unknown (none living) * Ruler: Apophis, the Divine Pharaoh * Religion: Worship of Apophis * Imports: None * …

  • Sultanate

    [[Gazetteer of Al-Shirkuh|Back to Gazetteer of Al-Shirkuh]] h2. Al-Wazir Sultanate h3. Key Statistics * Temperature: Hot * Population: 3,500,000 (87% Hadaree, 6% sand goblins, 4% jinn blooded, 3% Bedu, 1% hyaenidae, 1% cakali) * Ruler: Sultan …

  • Caliphate

    [[Gazetteer of Al-Shirkuh|Back to Gazetteer of Al-Shirkuh]] h2. Caliphate of Al-Shirkuh h3. Key Statistics * Temperature: Hot * Population: 3,086,000 (88% Hadaree, 7% Bedu, 5% sand goblins, 1% cakali, 1% jinn blooded) * Ruler: Caliph Amr ibn …

  • Free Emirate States

    [[Gazetteer of Al-Shirkuh|Back to Gazetteer of Al-Shirkuh]] h2. Free Emirate States h3. Key Statistics * Temperature: Hot * Population: 1,231,000 (75% Hadaree, 10% sand goblins, 7% jinn blooded, 5% Bedu, 2% hyaenidae, 1% Anari, <1% Saxa) * …

  • City of Iron

    [[Gazetteer of Al-Shirkuh|Back to Gazetteer of Al-Shirkuh]] h2. City of Iron h3. Key Statistics * Temperature: Hot * Population: Unknown * Ruler: Unknown * Religion: Unknown * Imports: None (from Al-Shirkuh) * Exports: None (to Al-Shirkuh) …

  • Jadid

    [[Gazetteer of Al-Shirkuh | Back to Gazetteer of Al-Shirkuh]] h2. Jadid, City of Trade h3. Key Statistics * Temperature: Sweltering * Population: 167,000 (89% Hadaree, 4% sand goblins, 3% Bedu, 2% hyaenidae, 2% jinn blooded, 1% cakali) * Ruler: …

  • Jubbah

    [[Gazetteer of Al-Shirkuh | Back to Gazetteer of Al-Shirkuh]] h2. Jubbah, City of Monkeys h3. Key Statistics * Population: 20,000 (estimated; 99% baba, 1% others) * Ruler: His Exulted Majesty, King Jubbah * Religion: Yeowri (a minor god of apes …

  • Snakelands of Old

    [[Gazetteer of Al-Shirkuh | Back to Gazetteer of Al-Shirkuh]] h2. The Snakelands of Old h3. Key Statistics * Temperature: Sweltering * Population: 100,000+ (100% ophidae) * Ruler: The Scintillant Council (nagas) * Religion: Ss’esslis, the …

  • Hyaenidae

    [[Races | Back to Races]] Whereas the cakali are jackal men, the hyaenidae (pronounced “high-EEN-eye-die”) are hyena men. Hyaenidae are consummate scavengers. They live a nomadic existence, traveling from oasis to oasis, looting ruins, and generally …

  • Salt Basin

    [[Gazetteer of Al-Shirkuh | Back to Gazetteer of Al-Shirkuh]] h2. The Salt Basin h3. Key Statistics * Temperature: Baking * Population: 4,000 estimated (94% mixed slaves, 6% Hadaree) * Ruler: None * Religion: Mixed ([[Apsu]], [[Duamutef]], [[ …

  • Salt Marsh

    [[Gazetteer of Al-Shirkuh | Back to Gazetteer of Al-Shirkuh]] h2. The Salt Marsh h3. Key Statistics * Temperature: Warm * Population: 40,000+ (mainly [[Gatorman |Gatormen]] and [[Bufom |Bufom]]) * Ruler: Tyrannus Sornak, Mouth of Sarkeb * …

  • Silk Road

    h2. The Silk Road The Silk Road is the only known pass through the [[Mountains of Death]]. It winds up and down the mountains for hundreds of miles before eventually emerging into a vast plateau that marks the start of the eastern lands. Beyond the …

  • Empty Zone

    [[Gazetteer of Al-Shirkuh | Back to Gazetteer of Al-Shirkuh]] h2. The Empty Zone h3. Key Statistics * Temperature: Stifling * Population: Unknown (rumors of undead and orcs) * Ruler: None * Religion: None * Imports: None * Exports: None …

  • Grazelands

    [[Gazetteer of Al-Shirkuh | Back to Gazetteer of Al-Shirkuh]] h2. The Grazelands h3. Key Statistics * Temperature: Warm * Population: 180,000 estimated (85% [[Bedu]], 15% [[Hyaenidae]]) * Ruler: None * Religion: [[Faithful]] ([[Duamutef]], [[ …

  • Great Dune Sea

    [[Gazetteer of Al-Shirkuh | Back to Gazetteer of Al-Shirkuh]] h2. The Great Dune Sea h3. Key Statistics * Temperature: Sweltering * Population: 9,000+ (70% [[Bedu]], 15% [[Jinn Blooded | Jinn Blooded]], 10% [[Hyaenidae]], 3% [[Cakali]], 2% [[ …

  • Heart of Fire

    [[Gazetteer of Al-Shirkuh | Back to Gazetteer of Al-Shirkuh]] h2. The Heart of Fire h3. Key Statistics * Temperature: Infernal (Pit of Fire), Baking (the mountains), Stifling (Desert of Ash) * Population: Unknown (mainly [[Giant, Fire |Fire …

  • Jinn Lands of Old

    [[Gazetteer of Al-Shirkuh | Back to Gazetteer of Al-Shirkuh]] h2. Jinn Lands of Old h3. Key Statistics * Temperature: Sweltering * Population: 200,000+ (70% [[Bedu]], 10% [[Hyaenidae]], 10%, [[Jinn Blooded]], 6% [[Cakali]], 4% [[Sand Goblins]]) …

  • Plains of Ash

    [[Gazetteer of Al-Shirkuh | Back to Gazetteer of Al-Shirkuh]] h2. The Plains of Ash h3. Key Statistics * Temperature: Stifling * Population: Unknown (no permanent settlements outside the oasis) * Ruler: None * Religion: [[Devoted]] * Imports: …

  • Southern Oceans

    [[Gazetteer of Al-Shirkuh | Back to Gazetteer of Al-Shirkuh]] h2. Southern Ocean h3. Key Statistics Temperature: Hot Population: 40,000 (80% [[Hadaree]], 10% [[Sand Goblins]], 8% [[Jinn Blooded]], 2% [[Hyaenidae]]) Ruler: None (individual …

  • Hamra

    [[Caliphate | Back to Caliphate]]|[[Gazetteer of Al-Shirkuh |Back to Gazetteer of Al-Shirkuh]] h2. Hamra, City of the Stone h3. Key Statistics * Population: 86,000 * Ruler: Emir Kaldun ibn Muhanned * Religion: [[Faithful]] ([[Tammuz]], [[ …

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