Var

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  • Titles: Master Merchant, Lord of Fair Trade, Sealer of Contracts, Supreme Haggler, Glibtongue.
  • Aspects: Merchants, trade, negotiations, contracts, coinage, wealth.
  • Symbol: A set of merchant’s scale, balanced with a coin on end side and a sack on the other.
  • Priesthood: Profiteers (priests); Thieftakers (paladins).
  • Herald: A smartly dressed merchant carrying a trade ledger embossed with Var’s holy symbol.
  • Holy Day: Every Marketdaeg.
  • Duties: Promote trade, secure good deals.
  • Sins:
    • (Minor) not donating 25 gs a month to a temple of Var, giving money to the poor, allowing stock to be stolen, selling goods at a loss, getting caught avoiding tax payment, selling stolen goods;
    • (Major) not making a profit each month, breaking a contract, cheating on weights or measures;
    • (Mortal) caught smuggling, losing a regular trade deal.
  • Signature Power: Charismatic aura.
  • Powers: Bladebreaker, bodyguard, bolt, boost/lower trait (Smarts, Spirit, Intimidation, Persuasion, and Streetwise only), confusion, defl ection, detect/conceal, entangle, fear, lock/unlock (lock only), puppet, sanctuary, sentry, silence, slumber, speak language, speed, summon herald, teleport.
  • Trappings: Any except necromantic.

Whereas Nauthiz is the god of plunder and theft, Var, his twin brother, is the patron of legitimate mercantile activities. Var is shown as a youthful man of smart appearance, who carries a set of merchant’s scales in his right hand while his left hand is open, as if expecting payment. His face is always depicted expressionless.

Shrines to Var can be found at the center of most marketplaces, and in the houses of rich merchants who have benefited from Var’s favor. Warehouses are often marked with Var’s symbol, both to ensure the god’s blessing and as a warning to thieves. Temples exist only in large towns or ports and often serve as indoor markets or meeting houses where merchants can discuss trade deals in private rooms.

His priests are either merchants themselves or hire themselves out as advisers to mercantile families. Paladins are employed not to defend merchants against orcs or bandits (the Iron Guild has that monopoly, with Var’s blessing), but instead to protect against thieves. Both clergy are among the smartest dressed devotees of any god, and are usually well mannered and meticulously groomed. They are also extremely tightfisted and accused of having deep pockets and short arms.

Ceremonies usually revolve around the sacrifice of money. Although Var wants his clergy to do well financially, he expects a cut of the profits for his blessings. Coins are the preferred sacrifice. These are melted down or bent to ensure they cannot be used again by unscrupulous clergy or thieves.

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Var

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