- Titles: Opener of the Ways, Lord of Winds, Voice of the Gods, The Celestial Wanderer, He Who Cannot be Shackled, He Who Looks into Dark Places, The Unchainer.
- Aspects: Travel, wind, birds, secret places, freedom, messengers, personal choice, ships, chariots.
- Symbol: A swirl of blue lines.
- Priesthood: Journeymen (priests); Pathfinders (paladins).
- Herald : A tall, muscular cakali with swirling green eyes and feathered wings.
- Holy Days: None. Priests make prayers whenever they must undertake a journey lasting two days or more.
- Duties: To explore the world, oppose slavery and stagnation, ensure freedom, to bring new ideas to the masses, to ensure routes of communication remain open, to uncover secrets.
- Sins: (Minor) owning a slave, sheltering from a storm or any sort of wind, staying in one place for more than a month, unwillingly delaying a messenger, misdirecting a traveler; (Major) destroying maps or erasing signposts, willfully delaying a messenger, living in the same place for more than a season; (Mortal) supporting rigid and oppressive governments, living in the same place for more than a year.
- Signature Power: Wilderness step.
- Powers: Beast friend, becalm, bolt, boost/lower trait (Agility, Vigor, Boating, Climbing, Riding, Survival, and Swimming only), bridge, champion of the faith, deflection, environmental protection, etherealness/corporealness, farsight, feast, fly, hamper movement, knockdown, leaping, mend, quickness, sanctuary, sentry, silence, speak language, speed, storm, summon elemental (air only), succor, summon demon (steed only), summon elemental (air only), summon herald, teleport, voice on the wind, wall walker, wandering senses, whirlwind, zephyr.
- Trappings: Clergy must use air trappings whenever applicable.
Upuaut is the burning wind from the Heart of Fire, the cooling north wind, the motion of the sea, the wheel of a chariot, the shoes of a horse, the sandals on your feet. He is all this, and much more beside. Any form of transportation falls under the watchful gaze of Upuaut, as does freedom, something not everyone in the desert enjoys. Originally a Cakali deity, humans adopted Upuaut into their pantheon after the War of Copper Jars, when both races found themselves lost in the wastes. Today he is worshipped by anyone undertaking a journey, for the desert is a harsh environment and folk welcome any advantage they can get. He is also frequently mentioned in funeral rites, where he is asked to guide the soul on its final journey.
He is always shown as a cakali, with wind-swept robes. In his left hand he clutches a scroll, a symbol of communication. In his right he holds a key, the key to the mysterious routes across space. Shrines are extremely common, and can be found just inside the gates of every settlement, close to harbors and wharves, next to marker posts along the trade routes, in caravanserai, in nomad camps, at oases, and so on. No temples exist, Upuaut having no wish to be tied to any single locale for long and rebuking his clergy who settle down.
Priests and paladins often serve as guides and messengers, his paladins taking on the more dangerous routes. They are also explorers, for Upuaut is a curious god, and wishes, through his followers’ eyes, to see every location on or under the earth. The god is also opposed to slavery, since this goes against his aspects of freedom and the right to choose. While many clergy are merely outspoken critics of slavery, others take a more militant stance, attacking slavers and conducting raids to free slaves. That some slaves do not wish to be freed is irrelevant to these fanatics.
Festivals are virtually unknown in this faith. Some worshippers dedicate one journey to their god. For every step they take, they kneel and pray. Such journeys are, naturally, very long but very spiritually cleansing. The destroying of manacles, a sign of slavery, is a common sacrifice to the god of freedom.