- Titles: Scribe of the Gods, The Celestial Wizir, Divine Diplomat, The Inventor, Well of Knowledge, Wellspring of Ingenuity, The Divine Trader, Keeper of the Celestial Library, He Who Knows All, Keeper of Lore.
- Aspects: Literacy, invention, knowledge, diplomacy, wisdom, trade, divination.
- Symbol: A blank papyrus scroll.
- Priesthood: Scribes (priests); Quills (paladins).
- Herald: An ibis-headed human carrying a huge roll of papyrus and a quarterstaff (use the stats for a herald of Hoenir from the Hellfrost Bestiary).
- Holy Days: Yaus al-Sesht.
- Duties: Preserve knowledge, find lost knowledge, spread knowledge and learning.
- Sins: (Minor) allowing knowledge to be destroyed or concealed, allowing knowledge to be twisted, refusing to teach someone, not correcting an inaccuracy of importance; (Major) willfully concealing important knowledge, refusing to teach an illiterate person to read and write; (Mortal) willfully destroying important knowledge.
- Signature Power: Speak language.
- Powers: Altered senses, analyze foe, arcane resistance, beast friend, bless/panic (bless only), bolt, boost/lower trait (Smarts and Smarts-linked skills only), champion of the faith, confusion, corpse senses, detect/conceal, dispel, farsight, glyph, gravespeak, insight, light, lock/unlock, mimic, mind rider, precognition, sanctuary, silence, stun, summon demon (librarian and revealer only), summon herald, voice on the wind, wandering senses, warding.
- Trappings: Clergy may use any trapping.
- Other: Followers of Qedeshet cannot be Illiterate.
Qedeshet is the source of all knowledge, and is credited with giving the civilized races the skills they needed to build, maintain, and govern civilized societies. Scribes, nobles, wizirs, crafters, scholars, sages, explorers, and astrologers all pay some degree of homage to Qedeshet. The god is represented as a human with the head of an ibis. In his left hand is a quill and in his right an abacus.
Qedeshet has many temples in the cities of the Caliphate, were they serve as schools as well as libraries. Access is available to the public at no charge, but only during the hours of daylight. Scholars are allowed to copy from the books, but removing a book from a library is a serious offense. Given that many wizirs are followers of Qedeshet, and that these wizirs have the ears of the nobility, it isn’t too hard for the clergy to get a “thief ” punished in the most severe manner. Actual thieves, those who deliberately break in for the sole purpose of stealing knowledge, are dealt with in secret by the paladins.
Shrines tend to be erected by crafters, who place them in their shops, construction workers, who erect them to ensure the measurements are accurate and the walls they build are straight, and scribes, who see Qedeshet as their patron. Qedeshet’s paladins are more explorer than scholar. They scour the numerous ruins of the desert for lost knowledge, salvaging scrolls, copying engravings on the walls of tomb and temples, and talking to old nomads and recording their oral history. Priests are typically librarians, maintaining the temples, copying manuscripts or hastily drawn transcriptions brought back by paladins, and ensuring the wisdom of the ancients is available to future generations. Both types of clergy also serve as teachers, and the temple schools are renowned across the desert realms. Although Qedeshet is the god of trade, few of his clergy are full-time merchants.
The appearance of the Lorekeepers from Rassilon has opened up many new avenues of research for the clergy, who are now faced with recording the lore from another continent. Fortunately, the Lorekeepers have their own archives (though not very extensive compared to the libraries of Qedeshet), and the two factions are involved in a trade of material.
Ceremonies are always readings from the Book of Advancements, the collective teachings of Qedeshet. Hymns and prayers are commonplace. At many ceremonies, clergy unveil new inventions to the congregation, asking Qedeshet to bless their work.
Formal education dominates training. Novitiates learn by copying texts, attending lectures, reciting facts by rote, and reading. Languages skills are essential to the cult, and all students are expected to master multiple tongues. Frequent oral and written exams ensure students are keeping up with their work. Good grades are essential, as those who score low are held back for remedial education. Clerics also serve as diplomats, advisors, and merchants. Once they have achieved a basic level of education, those who wish to follow this path are trained in the arts of courtesy, flattery, and politics.
Clerics rarely give straightforward advice. Instead, they prefer proverbs, forcing the listener to deduce the meaning and intention for himself. This serves diplomats especially well, for it allows them to pass on instructions without directly implicating themselves in anything unsavory. References to historical events and written works are frequently employed as a means of problem-solving and instruction.
The promise of lost knowledge and new discoveries draw Qedeshet’s clerics like moths to a flame. Al-Shirkuh is littered with ruins, many of which have never been explored. While exploring old tombs and crumbling temples is certainly fraught with dangers, the world of politics is no less dangerous or exciting. Characters might be called upon to investigate corruption in local government, broker a peace treaty, or help solve a problem besetting the city.
Priest or paladin, your greatest asset is your brains. Smarts is the most important attribute. Investigation and Knowledge are primary skills, but Streetwise is also useful for gaining information. Those who favor the god’s aspects of diplomacy or trade also need Streetwise, as well as Persuasion. A high Charisma is useful for augmenting two of your key skills. Thanks to his high Smarts, languages are another area where clerics shine. So long as you can communicate with your comrades, invest in obscure or archaic languages rather than common ones. Since speak language is your signature power, Linguist is useful only when you need to be subtle or for those times you have sinned.