Hoenir

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  • Titles: The All Knowing, the Font of Knowledge, Wise One, Revealer of Secrets, Loregiver.
  • Aspects: Knowledge, literacy, scribes, historians, revealing secrets.
  • Symbol: An open book.
  • Priesthood: Gray Sages (priests); Seekers of Knowledge (paladins)
  • Herald: A studious sage with blank eyes.
  • * Holy Day*: Healfdaeg.
  • Duties: Preserve knowledge, find lost knowledge, spread knowledge and learning.
  • Sins:
    • (Minor) allowing knowledge to be destroyed or concealed, allowing knowledge to be twisted, refusing to teach someone, not correcting an inaccuracy of importance;
    • (Major) willfully concealing important knowledge, refusing to teach an illiterate person to read and write;
    • (Mortal) willfully destroying important knowledge.
  • Signature Power: Detect/conceal.
  • Powers: Altered senses, arcane resistance, beast friend, bless/panic (bless only), bolt, boost/lower trait (Smarts and Smarts-linked skills only), champion of the faith, confusion, dispel, farsight, glyph, gravespeak, insight, light, lock/unlock, mimic, mind rider, precognition, sanctuary, silence, speak language, summon demon (librarian and revealer only), summon herald, voice on the wind, wandering senses, warding.
  • Trappings: Clergy may use any trapping.
  • Other: Followers of Hoenir cannot be Illiterate.

Hoenir is revered for teaching mankind how to build and sculpt, how to use fire, and how to read and write. As well as scribes, skalds, antiquarians, and sages, he is also worshipped by explorers, diviners, soothsayers, accountants, and tomb robbers (alongside his wayward brother, Nauthiz). Statues of him show an elderly, bearded man, holding a book under his left arm.

Temples are referred to as Libraries, and every temple has its sacred library, which serves as both a place of study and as the main area of worship. All manner of books, from poems to diaries donated by visitors, treaties on warfare to books on the darkest desires of man, are all on open display, for Hoenir teaches that all knowledge should be freely available. Shrines are uncommon, though any establishment where knowledge is required often has a statue of Hoenir or at least an engraving of his holy symbol.

The Gray Sages spend their days copying books, repairing old tomes, and haggling with merchants (and tomb robbers) to acquire new works of wisdom. Their gray robes reflect their belief that knowledge is neutral—how people use knowledge determines good and evil.

The Seekers, on the other hand, are dispatched into the world to actively track down works of knowledge, especially those in old tombs in danger of being lost to tomb robbers. Both types of clerics are renowned for their great wisdom and often serve as counselors to nobles.

Festivals are, to outsiders, extremely dull, taking the form of lectures and readings. Through this practice, the clerics seek to encourage the spread of knowledge among their own ranks and the laity.

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Hoenir

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