Freo

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  • Titles: The Voyager, Farseeker, Wideranger, the Restless One.
  • Aspects: Travel, wanderlust, wilderness.
  • Symbol: A wheel with a sail attached to the top and a sandal at the bottom.
  • Priesthood: Wheels (priests); Sandals (paladins)
  • Herald: A humanoid with four legs and four faces, each pointing in a different direction.
  • Holy Day: None. Worshippers treat any day a journey begins or ends as a holy day.
  • Duties: To explore the world, to spread news of distant locales, to protect travelers.
  • Sins:
    • (Minor) not giving hospitality to a fellow traveler, owning a slave, staying in one place for more than a month, not leaving used shoes at a shrine or giving them to someone in need once per month;
    • (Major) destroying maps or erasing signposts, misdirecting a traveler, living in the same place for more than a season;
    • (Mortal) living in the same place for more than a year, buying property.
  • Signature Power: Wilderness step.
  • Powers: Beast friend, bodyguard, bolt, boost/lower trait (Agility, Vigor, Boating, Climbing, Riding, Survival, and Swimming only), bridge, champion of the faith, entangle, environmental protection, ethereal/corporeal (no corporeal), farsight, feast, fly, leaping, mend, quickness, sanctuary, sentry, speak language, speed, storm (dispel aspect only), succor, summon herald, teleport, voice on the wind, wall walker, wandering senses, zephyr.
  • Trappings: Clergy may use any trapping except necromantic.

Freo is depicted as a four-headed man with four legs, each pointing in a different direction. He is a celestial wanderer, never content to stay in one place for long. Comets are seen as signs that Freo is beginning another of his lengthy voyages through the heavens.

Freo has few regular worshippers, though, like Thunor all those undertaking a voyage pay homage to him. His clergy are drawn to travel and exploration, rarely staying in one place for more than a few weeks, lest they offend their patron.

There are no temples to Freo, though shrines can be found in most inns and on wharves. His symbol is often scratched onto the bottom of sandals or on the side of wagons, and it is not unusual to see the symbol emblazoned on sails or flying from ship’s masts. Most travel towers contain a shrine.

While the priests of Freo are explorers and travelers, drifting across the land in search of new wonders, new routes, and new peoples to encounter, his paladins offer their services as guards to merchants, explorers, and adventuring parties, protecting them through the wilderness. Most are on good terms with the Iron Guild and the Road Wardens, both of whom occupy a similar role in society.

Organized festivals to Freo are extremely rare. Typically, the sights and sounds a traveler hears and the tales he tells of his journey are celebrations of Freo’s aspects.

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Freo

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