Tag: RE2

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  • Bufom

    [[Bestiary | Back to Bestiary]] Bufomi Bufomi (singular bufom; “boo-fom”) are toad men, and are jokingly referred to as “toadies.” They stand about the same height as a human child, are humanoid, but have glistening skin, webbed fingers and toes ( …

  • Demon

    [[Bestiary | Back to Bestiary]]|[[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Most demons are a hate left over from old times. Only the gods and demons know the truth of their creation, and they do not speak to mortals of such matters. Some mortals …

  • Dragon

    [[Bestiary | Back to Bestiary]]|[[Bestiary LoF| Back to Al-Shirkuh Bestiary]] There are six main species of dragon in Rassilon, and all but one are hostile to the civilized races. All dragons speak Draketongue, and many speak Trader, though they are …

  • Elemental

    [[Bestiary | Back to Bestiary]] |[[Bestiary LoF | Back to Al-Shirkuh Bestiary]]|[[Jinni, Lesser | Back to Lesser Jinni]] Elementals inhabit the core elemental realms, those of air, earth, fire, and water, and the ever-shifting borders between them. …

  • Fey

    [[Bestiary | Back to Bestiary]] While fey creatures exist in Rassilon, many inhabit a shadowy realm invisible to both the mortal eye and detect spells. Entrance into the fey realm is possible only through misfortune, fey malevolence or mischief, or …

  • Archetype

    [[Bestiary | Back to Bestiary]]|[[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Some people you might just run into in the world of Hellfrost. Archetypes are sample occupations. Some are combative and will be encountered most often as antagonists. Others …

  • Frostreaver

    [[Bestiary | Back to Bestiary]] Frostreavers are men whose arrogance led them to believe they could dwell in the Hellfrost. Driven mad by constant exposure to the [[Hellfrost]] winds, they have given their bodies and souls to [[Thrym]], and now seek the …

  • Fungal

    [[Bestiary | Back to Bestiary]] One of the strangest creatures ever seen in the Hearthlands are fungals. They look exactly like mansized mushrooms, except with pudgy arms and feet, and small, beady eyes. Most folks who have seen one call them “mushroom …

  • Giant

    [[Bestiary | Back to Bestiary]]| [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] "Fee Fi Foe Fum" h3. Humanoid |*Rassilon*|*Al-Shirkuh*| |[[Giant, Cliff|Cliff]], [[Giant, Fire|Fire]], [[Giant, Forest|Forest]], [[Giant, Formorian|Formorian]], [[ …

  • Giant Animal, Toad

    [[Bestiary | Back to Bestiary]] | [[Giant | Back to Giant]]| [[Giant, Animal | Back to Giant Animal]] These toads are monstrous, bloated amphibians live in marshes, hibernating during the long winter months. [[Bufom | Bufomi]] make use of them as guards …

  • Goblin, Ice

    [[Bestiary | Back to Bestiary]] | [[Goblin | Back to Goblin]] Ice goblins have blue skin and hair. Unlike orcs, goblins are well adapted for living underground. They are not as well organized as orcs and rarely produce leaders of their own species. …

  • Golem

    [[Bestiary | Back to Bestiary]]|[[Bestiary LoF | Back to Al-Shirkuh Bestiary]] Golems are artificial constructs. Once created through lengthy and costly rituals, their manufacture has been banned since the [[Golem Uprising]] and virtually all knowledge …

  • Hazard

    [[Bestiary | Back to Bestiary]] Hazards are natural dangers found across Rassilon. Unlike monsters, one cannot bargain safe passage with a blizzard or wield a sword against a crevasse. Brains and resilience are the ways of “defeating” these perils. ! …

  • Scavenger

    [[Bestiary | Back to Bestiary]] Scavengers were first reported 65 years ago by frost dwarf miners who had broken into a deep, worked shaft of unknown origin. Within a decade, the fortress of [[Dwarven Holds | Karad Noshrek]] was a tomb. Neighboring …

  • Swarm

    [[Bestiary | Back to Bestiary]] Sometimes the most deadly foes come in the smallest packages. The swarm described below can be of most anything—from biting ants to stinging wasps to disease carrying mosquitoes. The swarm is treated just like a …

  • Troll

    [[Bestiary | Back to Bestiary]]|[[Bestiary LoF | Back to Al-Shirkuh Bestiary]] Four species of troll are known in Rassilon. Each lives in a specific environment, though in rare instances they compete for resources. Sentient races living in such areas are …

  • Troll, Marsh

    [[Bestiary | Back to Bestiary]]|[[Troll | Back to Troll]] Also known as swamp trolls, bog trolls, and marsh fiends, these foul creatures haunt dank marshes. Their skin is black and slimy, matching the murky waters of their home, and stinks like rotting …

  • Vampire

    [[Bestiary | Back to Bestiary]] Drinkers of blood and life. * [[Vampire, Ancient |Ancient Vampire]] * [[Vampire, Hellfrost |Hellfrost Vampire]] * [[Vampire, Young |Young Vampire]] !http://www.vampire-art-gallery.com/images/victoria-frances/ …

  • Whale

    [[Bestiary | Back to Bestiary]] "Thar she blows!" !http://www.bestepics.com/contents/member/animalshd/photos/Whale-Photo-4b14aa9.jpg! [[Bestiary | Back to Bestiary]]

  • Wolf

    [[Bestiary | Back to Bestiary]] From the common dog to the horrid Dread Wolf (but excludes Teen Wolf) * [[Wolf, Common|Wolf or Dog]] * [[War Dog |War Dog]] * [[Wolf, Dire]] * [[Wolf, Dread]] * [[Wolf, Fenris]] * [[Wolf, Frost]] * [[Wolf, …

  • Wolf, Frost

    [[Bestiary | Back to Bestiary]] | [[Wolf | Back to Wolf]] Frost wolves haunt frozen climes, roaming the tundra in small packs. Unlike regular wolves, frost wolves are bipedal and sentient, living in packs dominated by an alpha male (treat as a Wild …

  • General

    [[Bestiary | Back to Bestiary]]|[[Archetype | Back to Archetype]] A general is the enemy commander in a Mass Battle. Generals do not require a complete stat block in most cases. To create a random enemy general on the spur of the moment, the GM need …

  • Arcanophage

    [[Bestiary | Back to Bestiary]] In days of yore wizards had to contend with mischievous [[Spell Thief | spell thieves]] trying to steal their magic. In modern times they must be wary of the [[Siphoning]]-enhancing [[Mage Bane | mage banes]] and [[Gray …

  • Betrayer

    [[Bestiary | Back to Bestiary]] The cult of [[Niht]] does not tolerate betrayal. The lucky ones who reveal the cult’s secrets are subjected to the [[Night of Long Screams]]. Less fortunate worshippers undergo a darker ritual, which transforms them into …

  • Vampire, Ancient

    [[Bestiary | Back to Bestiary]] | [[Vampire | Back to Vampire]] Vampires are among the most powerful of the undead serving [[Hela]] in the mortal realm, but are also bound to hunt at night by their aversion to sunlight, a curse from [[Sigel]]. When …

  • Vampire, Young

    [[Bestiary | Back to Bestiary]] | [[Vampire | Back to Vampire]] Vampires are among the most powerful of the undead serving [[Hela]] in the mortal realm, but are also bound to hunt at night by their aversion to sunlight, a curse from [[Sigel]]. When …

  • Iron Guild Officer

    [[Bestiary | Bestiary]]|[[Archetype | Archetype]]|[[Archetype, Mercenary | Back to Mercenary]] Gauntlet-Captains and Gauntlet-Generals, collectively known as officers, run guildhouses. While many are former [[Iron Guild |Guildsmen]], having spent years …

  • Dragon Slayer

    [[Bestiary | Back to Bestiary]] | [[Archetype | Back to Archetype]] Dragon slaying can be a glorious and profitable occupation, but it is not for the faint-hearted. Neither is it well suited for those of reckless temperament, for dragons are fearsome …

  • Giant Slayer

    [[Bestiary | Back to Bestiary]] | [[Archetype | Back to Archetype]] Most giant slayers begin their careers fighting ogres. These stats are for a moderately experienced warrior who has progressed to the next level. He is capable of tackling a [[Giant, …

  • Archetype, Whaler

    [[Bestiary | Back to Bestiary]] | [[Archetype | Back to Archetype]] Coastal communities rely heavily on the seas for much of their food. No prize is more valued than a [[Whale | whale]], a creature hunted for its meat, blubber, and bone. Professional …

  • Deildegast

    [[Bestiary | Back to Bestiary]] Boundary markers have been used to mark divisions of fields, pastures, holdings, and nations for countless generations. Such markers, because of their association with a god, have long been sacrosanct—to move one without …

  • Demon, Fear

    [[Bestiary | Back to Bestiary]] | [[Demon | Back to Demon]] Fear demons have no set form. Distant observers see only an indistinct, shadowy form. Once within 12 yards, observers see their worst nightmare given material form. Multiple viewers will see …

  • Demon, Fetter Hound

    [[Bestiary | Back to Bestiary]] | [[Demon | Back to Demon]] Worshipers of [[Freo]] who end up in the [[Abyss]] for their sins are sometimes transformed into fetter hounds. As large as dire wolves and wrapped in long, rattling chains that they animate …

  • Demon, Madness

    [[Bestiary | Back to Bestiary]] | [[Demon | Back to Demon]] Madness demons, sometimes known as despair demons and gibbering fiends, are the remains of those who succumbed to madness in life or took their own lives. They appear in tattered black cloaks …

  • Demon, Nagal

    [[Bestiary | Back to Bestiary]] | [[Demon | Back to Demon]] Nagal demons take their name from the [[Languages | Auld Saxa]] word for fingernails. Competing stories tell that fingernail cuttings and the nails of the dead are taken by demons, which use …

  • Demon, Rage

    [[Bestiary | Back to Bestiary]] | [[Demon | Back to Demon]] Remorseless and pitiless, rage demons exist only to kill, wading through ranks of foes, oblivious to their injuries. Filled with unending fury, these hulking monstrosities are the elite …

  • Demon, Rune-Carved

    [[Bestiary | Back to Bestiary]] | [[Demon | Back to Demon]] The skin of these towering fell beasts is deathly white and hangs in flaccid loops. Their bald heads are broken only by thin, lipless mouths and two eyes, all sewn shut with barbed wire. These …

  • Demon, Screaming

    [[Bestiary | Back to Bestiary]] | [[Demon | Back to Demon]] The black-green skin of a screaming demon is wrinkled, as if it has been submersed in warm water for too long. Its bulbous head sits atop a long, slender neck. Three large mouths, each filled …

  • Elemental, Glacier

    [[Bestiary | Back to Bestiary]] | [[Elemental| Back to Elemental]] Glacier elementals are towering, hulking anthropomorphic slabs of living ice in which are embedded small stones and other debris. Can be summoned by: hrimwisards, rune mages, clerics …

  • Elemental, Hailstorm

    [[Bestiary | Back to Bestiary]] | [[Elemental| Back to Elemental]] Hailstorm elementals are a mix of air and ice elementals. They appear as an twisting, swirling morass of ice particles. Can be summoned by: hrimwisards, rune mages, clerics of [[Maera …

  • Elemental, Thunder

    [[Bestiary | Back to Bestiary]] | [[Elemental| Back to Elemental]] Thunder elementals take the guise of small, broiling, nebulous thunderclouds. Stealth is impossible for these elementals, for they are accompanied by peals of thunder and deep rumbling. …

  • Elemental, Thunderstorm

    [[Bestiary | Back to Bestiary]]|[[Elemental | Back to Elemental]] Thunderstorm elementals are humanoid figures composed of dense, dark, boiling clouds with electric-blue lightning flashes for eyes. A miniature thunderstorm, in which stinging hail, …

  • Embracer

    [[Bestiary | Back to Bestiary]] Native to the [[Hellfrost]] but sometimes found stalking the [[Winterlands]], embracers are malevolent creatures whose touch is deadly. Embracers appear as wind-desiccated corpses completely entombed within a one yard …

  • Fey, Alp-Luachra

    [[Bestiary | Back to Bestiary]]|[[Fey | Back to Fey]] Found in both courts, alp-luachras are gluttonous by nature. They make their homes with mortals, whose food they steal to try and sate their endless appetites. Seelie varieties enjoy tormenting …

  • Fey, Boggart

    [[Bestiary | Back to Bestiary]] | [[Fey | Back to Fey]] Boggarts are the Unseelie version of brownies. They haunt houses, delighting in bringing misfortune to their hosts. They steal small objects, cause milk to sour, scare cats and dogs (and sometimes …

  • Cù Sidhe

    [[Bestiary | Back to Bestiary]] | [[Fey | Back to Fey]] The name cù sidhe (coo shee) translates from [[Tuomi]] as “fairy dog.” These fey hounds, which are the size of large calves, are easily recognized by their white fur and red ears. [[Fey, Fey Noble …

  • Fey, Dullahan

    [[Bestiary | Back to Bestiary]] | [[Fey | Back to Fey]] Before the fall, these Unseelie fey served [[Hela]] in her role as guardian of the Abyss and collector of mortal souls; tasks now performed by [[Scaetha]]’s minions. They continue to carry out …

  • Fey, Gandharvas

    [[Bestiary | Back to Bestiary]]|[[Fey | Back to Fey]] Also known as “fey skalds,” gandharvasar (plural form) are skilled musicians and proponents of song magic. Although they have the height and build of human children, their faces are wrinkled and …

  • Fey, Kelpie

    [[Bestiary | Back to Bestiary]]|[[Fey | Back to Fey]] The name kelpie literally means “water horse.” These Unseelie fey live at the bottom of bodies of rivers, lakes, and even the sea. They appear as extremely fine riding horses, or more rarely as …

  • Fey, Likho

    [[Bestiary | Back to Bestiary]]|[[Fey | Back to Fey]] This Unseelie fey has the form of a skinny, one-eyed crone. Her good eye is bloodshot and ringed with black lines. Before the [[God War]] they served the Norns, but refused to partake in the titanic …

  • Fey, Nules-murt

    [[Bestiary | Back to Bestiary]]|[[Fey | Back to Fey]] Nules-murts are Unseelie woodland fey. They are human in appearance, save they have only a single eye in the center of their forehead. Like spriggans, they are capable of altering their size to …

  • Fey, Polevik

    [[Bestiary | Back to Bestiary]]|[[Fey | Back to Fey]] Poleviks are short, ugly, well-muscled fey. Their eyes are different colors, they have grass instead of hair, and they dress in either entirely white or totally black clothes, depending on which …

  • Fey, Vodnik

    [[Bestiary | Back to Bestiary]]|[[Fey | Back to Fey]] Vodnici (vodnik is the singular) are another species of aquatic fey, though they live only in fresh water. They appear much like men, though they have gills, webbedhands, and green skin and hair. …

  • Firbolg

    [[Bestiary | Back to Bestiary]] According to one myth, firbolgs were the original inhabitants of the fey realm, but were ousted in a violent coup when the fey were banished from the heavens. They fled to the world of mortals, seeking refuge in the dark …

  • Dog

    [[Bestiary | Back to Bestiary]] Man's Best Friend * [[Foe Hound]] * [[Winter Hound]] * [[Wolf, Common |Hunting Dog]] * [[War Dog |War Dog]] !http://laughingsquid.com/wp-content/uploads/2014/11/a_friend_in_need-750x506.jpg! [[Bestiary | …

  • Foe Hound

    [[Bestiary | Back to Bestiary]]|[[Dog | Back to Dog]] Foe hound is not the name of a breed of dog, but a generic term applied to large war dogs trained to hunt and fight specific creatures. Regardless of its actual breed, a foe hound is referred to by …

  • Giant, Kalevanpoeg

    [[Bestiary | Back to Bestiary]] | [[Giant | Back to Giant]] Found only in the remotest parts of the Winterlands, kalevanpojat (plural form) are the rarest of the giants. The name is of [[Finnar]] origin and translates as “sons of Kaleva,” a reference …

  • Golem, Artillery - Ballista

    [[Bestiary | Back to Bestiary]] | [[Golem | Back to Golem]] Artillery golems are shaped like siege engines, typically either ballistas or trebuchets. Rather than moving on legs, they trundle around on four sturdy wheels. Early models required separate …

  • Golem, Artillery - Trebuchet

    [[Bestiary | Back to Bestiary]] | [[Golem | Back to Golem]] Artillery golems are shaped like siege engines, typically either ballistas or trebuchets. Rather than moving on legs, they trundle around on four sturdy wheels. Early models required separate …

  • Golem, Chalk

    [[Bestiary | Back to Bestiary]] | [[Golem | Back to Golem]] Constructed of chalk paste and dust around a humanoid wire frame, chalk golems were time-consuming to create. They were primarily used in a defensive roll, their ability to shed their upper …

  • Golem, Defender

    [[Bestiary | Back to Bestiary]] | [[Golem | Back to Golem]] Constructed to serve as bodyguards, defender golems were invaluable protectors for those with long lists of enemies. During the Golem Uprising, they proved dauntless opponents, able to swat …

  • Golem, Fungus

    [[Bestiary | Back to Bestiary]] | [[Golem | Back to Golem]] Fungus golems resemble bloated humanoids with sickly white flesh and tiny black eyes. They have been encountered underground and, just once, accompanying [[Fungal | Fungals ]] on their crop …

  • Golem, Rope-Twine

    [[Bestiary | Back to Bestiary]] | [[Golem | Back to Golem]] A rope or twine golem has a humanoid wicker core. Coils of thin rope or thick twine are then interwoven through and around the frame over and over, building up the creature’s size and mass. In …

  • Golem, Chain

    [[Bestiary | Back to Bestiary]] | [[Golem | Back to Golem]] A rare version of the [[Golem, Rope-Twine | Rope-Twine Golem]] has a metal humanoid core. Coils of thin chain are then interwoven through and around the frame over and over, building up the …

  • Golem, Scroll

    [[Bestiary | Back to Bestiary]] | [[Golem | Back to Golem]] Scroll golems are mentioned in several archaic texts, but whether any were actually created is open to debate. Some claim they were the fanciful imaginings of deranged mages, while others …

  • Golem, Soap

    [[Bestiary | Back to Bestiary]] | [[Golem | Back to Golem]] Many once joked that soap golems were created by wizards with an obsession for cleanliness. A crudely carved humanoid form made of layered soap (created from lye and ash), soap golems slide …

  • Golem, Mud

    [[Bestiary | Back to Bestiary]] | [[Golem | Back to Golem]] The mud golem is a variant of the [[Golem, Soap | Soap Golem]] construct. It is formed of a baked clay core onto which soft, slippery mud is molded and magically held in place. !http://th06 …

  • Golem, Steelwood

    [[Bestiary | Back to Bestiary]] | [[Golem | Back to Golem]] While many of the [[Anari]]’s grand plans for steelwood bark never came to fruition, one of the emperors did manage to secretly construct a small army of wood golems shaped like Anari shock …

  • Golem, Straw

    [[Bestiary | Back to Bestiary]] | [[Golem | Back to Golem]] Straw golems were originally created as animated scarecrows, not only watching over fields but also actively chasing away birds. In some lands they were used as sentries, covertly spying on …

  • Golem, Wall

    [[Bestiary | Back to Bestiary]] | [[Golem | Back to Golem]] Created by the [[Anari]] for use in warfare, the wall golems resembles a 3 yard wide, 4 feet high, 1 foot thick section of stone wall. It lumbers forward on four thick legs, squatting down …

  • Golem, Web

    [[Bestiary | Back to Bestiary]] | [[Golem | Back to Golem]] Much like the [[Golem, Rope-Twine | rope golem]], the web golem has a wicker frame at its core. Miles of sticky spider web is then woven through and over its body to create the humanoid form. …

  • Helhest

    [[Bestiary | Back to Bestiary]] An [[Languages | Auld Anari]] name meaning “Hela’s horse,” it stems from the belief that [[Hela]] rides a three-legged horse of the same name. According to one myth, Hela’s first necromantic feat was reanimating her …

  • Hiisi

    [[Bestiary | Back to Bestiary]] Hiisis are found only on the [[Bleak Moor]] (in the [[Unclaimed Lands]]). An ugly species, they have lopsided eyes and no eyelids, resulting in a constant stare, warty skin, bulbous noses, and broken teeth. They wear …

  • Khazok

    [[Bestiary | Back to Bestiary]] Khazok (kha-zok) is a [[Dwarf | dwarven]] word meaning “rock monster.” Khazoks are carnivorous creatures with sharp mandibles and a rocky shell, and are found in mountainous terrain and deep underground. Their favorite …

  • Lost Soul

    [[Bestiary | Back to Bestiary]] The terrible decades that marked the downfall of the [[Liche-Priest]] were followed soon after by 25 years of brutal war on a scale never seen before or since. After that, famine and plague ravaged the land for nigh on a …

  • Caravan

    [[Bestiary | Back to Bestiary]] | [[Archetype | Back to Archetype]] Sooner or later, the heroes will encounter a caravan while on their travels. The two parties may simply be on the same road or at the same inn, the characters might be hired as guards, …

  • Nuckalevee

    [[Bestiary | Back to Bestiary]] Glanced at a distance, a nuckalevee appears much like a mounted rider, for it has both a horse’s head and the torso of a man. But that is where the similarities end. The four legs end in flippers, while the human aspect …

  • Orcul

    [[Bestiary | Back to Bestiary]] Orculli are distantly related to [[Ogre | Ogres]]. They are voracious, mean-tempered carnivores, though their tastes extend only to their own kind and cattle. Their skin is mottled-blue and covered in oozing sores. …

  • Painborn

    [[Bestiary | Back to Bestiary]] The [[Abyss]] is a terrible place, a realm of constant torture and agony for those souls not chosen for greater things. When a tortured soul from Hela’s realm is animated into a corpse, the result may be a painborn. …

  • Vali PP

    [[Bestiary | Back to Bestiary]] | [[Archetype | Back to Archetype]] | [[Archetype, Priests and Paladins | Back to Priests and Paladins]] [[Hela]] may control the undead and [[Niht]] the darkness, but [[Vali | Vali]] is considered the chief of the evil …

  • Protomycota

    [[Bestiary | Back to Bestiary]]|[[Fungal | Return to Fungal]] Concealed in every [[Fungal | Fungal Colony]] is a pulsating mass of fungus known to fungals as the “Root.” This is the source of all fungals in the colony. Every year, the fungals gather at …

  • Seareaver

    [[Bestiary | Back to Bestiary]]|[[Archetype | Back to Archetype]] The Seareavers are a brotherhood of pirates and cutthroats operating out of the [[Isles of the Seareavers | far isles]]. Pirates became a problem during the [[Anari Empire]], when trade …

  • Spectral Warrior

    [[Bestiary | Back to Bestiary]] Spectral warriors are hate-filled spirits of fallen soldiers. In order to rise from the grave in this manner they must have been slain in some dishonorable or treacherous manner. Usually this is a massacre or mass …

  • Spelltrapped Soul

    [[Bestiary | Back to Bestiary]] Their kingdom sundered by a lengthy civil war, the [[Selari]] had little chance of withstanding the onslaught of the [[Hellfrost]] armies. Of the solar mages who stood shoulder to shoulder with the military, most were …

  • Troll, Leech

    [[Bestiary | Back to Bestiary]]|[[Troll | Back to Troll]] Leech trolls are related to [[Troll, Marsh | marsh trolls]] and share a similar appearance. Instead of raking claws, however, their rubbery arms end in leech-like mouths. !http://vignette1. …

  • Valhrafn

    [[Bestiary | Back to Bestiary]] Valhrafn is an Auld Saxa word meaning “raven of the slain.” They are fell creatures, much feared by the Saxa. Unfortunately, telling one from a normal raven, a bird sacred to [[Thunor]], is impossible by sight alone. One …

  • Winter Hound

    [[Bestiary | Back to Bestiary]]|[[Dog | Back to Dog]] Winter hounds are large dogs covered in shaggy white fur. Some say they are [[Thrym]]’s pets, while others insist they were once normal hounds but became imbued with their fell powers after dying of …

  • Walrus

    [[Bestiary | Back to Bestiary]] Hunted for their flesh, blubber, and tusks, walruses haunt the frozen coasts of the [[High Winterlands]] in summer, moving deeper on the pack ice as winter bites. Shellfish make up the bulk of their diet, but they have …

  • Zombie, Chill Thorn

    [[Bestiary | Back to Bestiary]] Long, bone-white in color, and wickedly sharp, chill thorns are the most dangerous of [[Witchwood]]’s flora. Should they pierce living tissue, they begin to freeze the body from the inside out. Only quick surgery to …

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