Tag: Al-Shirkuh

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  • Island of Al-Korsar - Session 19

    Naji points out a number of things about the last location. The first is that its on Al Korsar, the only charted island on this adventure. Further, the lens fills in the terrain - the location is in the nearly impossible to reach interior. The good news …

  • Undersea - Session 5

    "You folks seem lost" quipped an old [[Saxa]] named Ulric. The group awoke finding themselves under the ocean in the city of [[Madinat Almuhit | Madinat Almuhit]]. Ulric was rescued decades ago and decided he like the City Under the Sea much better than …

  • Undersea - Session 7

    Our Heroes receive a Pearl of Recall from Silara. It is an alchemecal item that is keyed back to the Ironclad in case the Kreana are about to overrun the area. The group heads into the Kelp Forest. The group notices Kreana right away, but not so thick …

  • Tabari on the Ironclad

    This is set right after [[Undersea - Session 6 | Undersea - Session 6]] Tabari swam around the Ironclad in awe. While there was no doubt the northern emperor was a fool to put iron on his ship, the elemental technology was worth studying. Perhaps it …

  • Undersea - Session 8

    *Of the Herald of Destruction* Ahmed gathered himself and breathed deeply. He looked around at the gathered nobles and great figures of the city, all waiting on his words. "Landwalker, we have heard the warning call. We know the [[Kreana | Kreana]] …

  • Undersea - Session 10

    The final battle looms. Losses have been atrocious. King Mathias of House Taj is confident they will win, but the bleeding has to stop. Vizir Ja'far informs the group the Shamans protecting the Kreana King are at the Ironclad. The group volunteers for a …

  • Tower of Jabal - Session 13

    [[:ahmed-ibn-zafir | Ahmed ibn Zafir]], [[:tabari-alim-yanalak | Tabari alim-Yanalak]], [[:salim-al-din-yassan | Salim al-din Yassan]], and [[:araceli | Araceli]] approached the ominous tower at midnight. [[:menivis-steeltooth | Menivis Steeltooth]] …

  • Tower of Jabal - Session 14

    Menivis recovered enough to make the trudge to the tower. He found the door open and...welcoming. Cautiously entering, he found a room empty of life. Only bones on the floor welcomed the Mameluk. Advancing cautiously, a spectre of death arose, …

  • Island of Mourning - Session 17

    Storm clouds gather after the Spirit of Suleiman escapes from the gargantuan Cyclops. The Cylcops is Bariq, the Son of Storms, and some believe to be the Avatar of Adad. The storms are very rough and heroes and crew alike fight seasickness...then a living …

  • Island of Mourning - Session 18

    The spirits attacked, fully coalesced forms of Lady Menesta's Grief. The strong Spirit of the heroes quickly dispersed the threat. The remaining spirits then moved on down the road, out of town. Tabari went side and encountered the spirit of the …

  • Island of Al-Korsar - Session 20

    The jungle between the den of scum and villainy that Al-Korar and the mountains are hot, humid and sheltered from the refreshing ocean breeze. Taking a break before the arduous climb, our heroes talked about what they might do when finally get back to the …

  • Basilisk

    [[Bestiary | Back to Bestiary]]|[[Bestiary LoF| Back to Al-Shirkuh Bestiary]] h3. Rassilon Created long ago by insane wizards, basilisks are said to have been formed from serpent eggs hatched by a cockerel. These vile creatures, which appear as …

  • Demon

    [[Bestiary | Back to Bestiary]]|[[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Most demons are a hate left over from old times. Only the gods and demons know the truth of their creation, and they do not speak to mortals of such matters. Some mortals …

  • Dragon

    [[Bestiary | Back to Bestiary]]|[[Bestiary LoF| Back to Al-Shirkuh Bestiary]] There are six main species of dragon in Rassilon, and all but one are hostile to the civilized races. All dragons speak Draketongue, and many speak Trader, though they are …

  • Elemental, Dust

    [[Bestiary | Back to Bestiary]] | [[Bestiary LoF | Back to Al-Shirkuh Bestiary]]|[[Jinni, Lesser | Back to Lesser Jinni]]| [[Elemental | Back to Elemental]] Dust elementals inhabit the dusty border between the realms of earth and air. They manifest in …

  • Elemental, Fire

    [[Bestiary | Back to Bestiary]] | [[Bestiary LoF | Back to Al-Shirkuh Bestiary]]|[[Jinni, Lesser | Back to Lesser Jinni]]| [[Elemental | Back to Elemental]] Fire elementals appear as man-shaped flame. !http://vignette2.wikia.nocookie.net/gamelore/ …

  • Elemental, Lava

    [[Bestiary | Back to Bestiary]] | [[Bestiary LoF | Back to Al-Shirkuh Bestiary]]|[[Jinni, Lesser | Back to Lesser Jinni]]| [[Elemental | Back to Elemental]] Composed of fire and earth, these creatures have a stony skin overlaying a body of molten rock. …

  • Elemental, Mud

    [[Bestiary | Back to Bestiary]] | [[Bestiary LoF | Back to Al-Shirkuh Bestiary]]|[[Jinni, Lesser | Back to Lesser Jinni]]| [[Elemental | Back to Elemental]] Mud elementals exist on the border between the realms of earth and water. They resemble earth …

  • Elemental, Steam

    [[Bestiary | Back to Bestiary]] | [[Bestiary LoF | Back to Al-Shirkuh Bestiary]]|[[Jinni, Lesser | Back to Lesser Jinni]]| [[Elemental | Back to Elemental]] The last of the common border elementals are those inhabiting the overlap of the realms of fire …

  • Elemental, Water

    [[Bestiary | Back to Bestiary]] | [[Bestiary LoF | Back to Al-Shirkuh Bestiary]]|[[Jinni, Lesser | Back to Lesser Jinni]]| [[Elemental | Back to Elemental]] Water spirits are frothing, man-shaped creatures of water or sea-foam. !http://orig10. …

  • Archetype

    [[Bestiary | Back to Bestiary]]|[[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Some people you might just run into in the world of Hellfrost. Archetypes are sample occupations. Some are combative and will be encountered most often as antagonists. Others …

  • Giant

    [[Bestiary | Back to Bestiary]]| [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] "Fee Fi Foe Fum" h3. Humanoid |*Rassilon*|*Al-Shirkuh*| |[[Giant, Cliff|Cliff]], [[Giant, Fire|Fire]], [[Giant, Forest|Forest]], [[Giant, Formorian|Formorian]], [[ …

  • Giant, Fire

    [[Bestiary | Back to Bestiary]] | [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] | [[Giant | Back to Giant]] h3. Rassilon Fire giant numbers have been steadily declining since the [[Blizzard War]]. A few scholars claim the giants are retreating to …

  • Golem

    [[Bestiary | Back to Bestiary]]|[[Bestiary LoF | Back to Al-Shirkuh Bestiary]] Golems are artificial constructs. Once created through lengthy and costly rituals, their manufacture has been banned since the [[Golem Uprising]] and virtually all knowledge …

  • Troll

    [[Bestiary | Back to Bestiary]]|[[Bestiary LoF | Back to Al-Shirkuh Bestiary]] Four species of troll are known in Rassilon. Each lives in a specific environment, though in rare instances they compete for resources. Sentient races living in such areas are …

  • Beetle

    [[Bestiary | Back to Bestiary]]|[[Bestiary LoF | Back to Al-Shirkuh Bestiary]] Mostly the bigger ones the adventurers run into. h3. Rassilon * [[Coldfire Beetle]] h3. Al Shirkuh * [[Brain Beetle]] * [[Swarm, Flesh Eating Beetle |Swarm, …

  • Disease

    [[Bestiary | Back to Bestiary]]|[[Bestiary LoF | Back to Al-Shirkuh Bestiary]] Diseases may not be monsters, but that makes them no less deadly to unwary adventurers. A sample of diseases known in Rassilon is detailed below. Note that Healing rolls are …

  • Entertainer

    [[Bestiary | Back to Bestiary]]|[[Bestiary LoF | Back to Al-Shirkah Bestiary]]|[[Archetype | Back to Archetype]] [[Skald | Skalds]], whether magicians or mundane, are the most popular form of entertainer, but they are not the only variety. Fire …

  • Babi

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Babi (plural baba) are similar in appearance to baboons, though they are around five feet in height when standing fully erect. They are found only in [[Jubbah|Jubbah, City of Monkeys]]. Despite their …

  • Blemmye

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Blemmye are a race of warlike humanoids that inhabit the sandy wastes of the [[Empty Zone]]. They are dark skinned and lithe, their main distinguishing characteristic being their lack of a head. Instead, …

  • Bedu

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] | [[Archetype | Back to Archetype]] The Bedu is a human nomadic culture. Empires have come and gone, but the [[Humans, Bedu|Bedu]] retain their old way of life based on [[Hospitality | Hospitality]], honor, …

  • Devoted

    Hear now the triumph of Suleiman the Great, life, prosperity, health unto him, over the jinn and the downfall of the false gods, as told by Khaizuran the Poet, blessed of Suleiman. Suleiman the Great, life, prosperity, health unto him now and always, was …

  • Faithful

    Hear now the triumph of Suleiman the Great, life, prosperity, health unto him, over the jinn and the return of the gods, as told by Fazir the Wise, blessed of Suleiman. Suleiman the Great, life, prosperity, health unto him now and always, was born …

  • Brain Beetle

    [[Bestiary LoF | Back to Al-Shirkuh Bestiary]]|[[Beetle | Back to Beetle]] Brain beetles prefer to eat their victims’ brains—from inside the skull. Although small, once they burrow under a victim’s skin they can cause great damage. !http://vignette2 …

  • Camel

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Camels are often viewed as uncomfortable beasts to ride, but once one learns the right way to sit, the ride is very pleasant. Camels are better suited to travel and survival in arid regions than horses, but …

  • Carrion Vulture

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] These fiendish birds are undead mockeries of the standard vulture. They appear much as do their mundane brethren, but their eyes have decayed, leaving only emptied sockets. Most feathers have long since …

  • Cinder Mote Swarm

    [[Bestiary LoF | Back to Al-Shirkuh Bestiary]] Cinder motes are tiny creatures related to fire sprites. They thrive in the heat of the [[Heart of Fire]]. Here they travel the wastes move in great swarms, appearing as a dark cloud of broiling ash …

  • Crocodile

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Crocodiles can most often be found in the rivers of the desert realms, as well as in remote oases and even the salt marshes. !http://orig04.deviantart.net/b2e2/f/2009/201/2/3/sea_crocodile_by_cururo.jpg! …

  • Cyclops

    [[Bestiary LoF | Back to Al-Shirkuh Bestiary]] Cyclops (plural and singular) are a race of one-eyed giants. Despite raising herds of goats, they have a taste for human flesh. According to legends, they were once a slave race of the jinn, for whom they …

  • Demon, Pazuzu

    [[Bestiary | Back to Bestiary]] | [[Demon | Back to Demon]]|[[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Pazuzus have the head of a man with a lion’s mane, leonine claws on its hands and feet, the wings of an eagle, and a scorpion’s tail. They are …

  • Demon, Sand

    [[Bestiary | Back to Bestiary]] | [[Demon | Back to Demon]]|[[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Sand demons manifest as dusty humanoids, but can spin rapidly, causing whirling clouds of flying dust and grit to cloak their form. !http …

  • Dervish

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] | [[Archetype | Back to Archetype]] Dervishes work their magic by winding the threads of magic around their spinning bodies. Their graceful movements are as much a form of dance and expression as a method …

  • Dragon, Sand

    [[Bestiary | Back to Bestiary]]|[[Bestiary LoF| Back to Al-Shirkuh Bestiary]]|[[Dragon | Back to Dragon]] Dragons are rarer in Al-Shirkuh than in the north and comprise different species. Of the species that dwell here, sand dragons are the most …

  • Elephant

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Elephants are now a rarity in Al-Shirkuh. With the desert encroaching into fertile land and food required for human survival, the raising of elephants for work or war is on the decline. Elephants were once …

  • Fire Sprite

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Fire sprites are tiny fire elementals, found in swarms near the volcanic vents of the [[Heart of Fire]]. A sprite resembles a tiny winged humanoid swathed in flame. Individually they are of little danger, …

  • Flayed

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Flayed are the skeletal remains of unlucky travelers whose flesh the dreaded ghibli tore from their bones. Although they appear as normal animated skeletons, they can harness the power of the ghibli. Flayed …

  • Ghul

    [[Bestiary LoF | Back to Al-Shirkuh Bestiary]] Ghûl is the Beduan term for evil spirits that haunt the night, abducting and eating babies, consuming flesh, and striking terror in peaceful souls. [[Bedu]] refer to them as qutrubs. Various legends claim …

  • Giant, Sand

    [[Bestiary | Back to Bestiary]] | [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] | [[Giant | Back to Giant]] Sand giants are lesser cousins of [[Giant, Fire | fire giants]]. Whereas fire giants have ruddy skin and red hair, sand giants have brown skin …

  • Giant Animal, Crab

    [[Bestiary | Back to Bestiary]] | [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] | [[Giant | Back to Giant]]|[[Giant, Animal | Back to Giant Animal]] Giant crabs live in the swamps and on beaches, hiding under the detritus and ever ready to leap out at …

  • Giant Animal, Hippo

    [[Bestiary | Back to Bestiary]] | [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] | [[Giant | Back to Giant]] | [[Giant, Animal | Back to Giant Animal]] Giant hippos swim only in the deepest parts of the [[River Anshur]], areas avoided by river dwellers …

  • Giant Animal, Hyena

    [[Bestiary | Back to Bestiary]]| [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] | [[Giant | Back to Giant]]| [[Giant, Animal | Back to Giant Animal]] Giant hyenas are far more cunning, aggressive, and dangerous than their lesser kin. To the [[Hyaenidae …

  • Giant Animal, Scorpion

    [[Bestiary | Back to Bestiary]] | [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] | [[Giant | Back to Giant]] | [[Giant, Animal | Back to Giant Animal]] Giant scorpions are usually found in the deep deserts, though they have been known to encroach into …

  • Giant Animal, Viper

    [[Bestiary | Back to Bestiary]]| [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] | [[Giant | Back to Giant]]| [[Giant, Animal | Back to Giant Animal]] Giant vipers typically lurk in ruins, where they make their nests beneath the burning sand or in the …

  • Giant Animal, Wasp

    [[Bestiary | Back to Bestiary]] | [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] | [[Giant | Back to Giant]] | [[Giant, Animal | Back to Giant Animal]] Giant wasps are considerably larger than regular wasps but fortunately do not form large swarms. The …

  • Golem, Lava

    [[Bestiary | Back to Bestiary]] |[[Bestiary LoF | Back to Al-Shirkuh Bestiary]]|[[Golem | Back to Golem]] Although superficially similar to stone golems, lava golems have fiery ichor running through their rock bodies. Their eyes glow red and their …

  • Golem, Sand

    [[Bestiary | Back to Bestiary]] |[[Bestiary LoF | Back to Al-Shirkuh Bestiary]]|[[Golem | Back to Golem]] Sand golems appear very similar to stone golems. The sand used to make their bodies is held together by magic, but the creature can temporarily …

  • Golem, Giant Stone

    [[Bestiary | Back to Bestiary]] |[[Bestiary LoF | Back to Al-Shirkuh Bestiary]]|[[Golem | Back to Golem]] Giant statues are typically colossal humans. Ushabti mages who take the Golem Creator Edge can build these creatures. !https://nanookofthenerd. …

  • Golem, Mult-Armed Stone

    [[Bestiary | Back to Bestiary]] |[[Bestiary LoF | Back to Al-Shirkuh Bestiary]]|[[Golem | Back to Golem]] These statues have more than one pair of arms. Statues of [[Karmelos]] are often displayed with multiple arms, each holding a different weapon. [[ …

  • Guardian Serpent

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Many different ways of protecting tombs have been employed over the years. Traps are the most common, but are usually one-shot devices, while the tombs of the [[Withered Pharaohs]] are protected by all …

  • Headless Hunter

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Those who dispense justice are not infallible and sometimes fatal mistakes occur. A headless hunter is the headless corpse of an innocent person wrongly executed by the preferred “civilized” method—[[ …

  • Headsman

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]]|[[Archetype | Back to Archetype]] Headsmen are executioners tasked with the grisly but lawful practice of amputating limbs according to the ancient laws. While most serve in this role, others put their …

  • Hippo

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] The most dangerous animal in the desert, in terms of killing humans, is actually the river dwelling hippopotamus. Hippos are extremely territorial and will attack small river boats to defend their territory …

  • Hippogriff

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] A hippogriff has the body and hind quarters of a horse, and the head, wings, and forelimbs of a giant eagle. They are natural enemies of griffins, but are no less fond of flesh than their rivals. !http …

  • Husk

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] A husk is a human who has been lost in the desert and taken to any means possible to survive. As salt and water deprivation twisted his mind he began to abandon the distasteful in favor of survival. The man …

  • Hydra

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Hydras are multi-headed beasts, akin to dragons. Some breathe fire, others can grow new heads to replace ones lost in combat. Fortunately most are more mundane. The number of heads varies. They are found …

  • Hyena

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Hyenas are scavengers and hunters, though the former is preferred, as it’s generally easier. Hyenas have incredibly powerful jaws, voracious appetites (they can digest skin, flesh, and bone), and are brave …

  • Jinni, Lesser

    [[Bestiary LoF | Back to Al-Shirkuh Bestiary]] | [[Elemental | Back Elemental]] Lesser jinn are incarnates of the four main elements, as well as sub-elements caused by jinn interbreeding. The four main families of jinn are the ifrit (fire), majin ( …

  • Khem-Hekau Mage

    [[Bestiary LoF | Back to Al-Shirkuh Bestiary]]|[[Archetype | Back to Archetype]] Khem-hekau mages traffic with the souls of the dead, binding them through words of power. Universally despised by civilized beings, these dark magicians work their fell …

  • Lava Ooze

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] A lava ooze is a living blob of molten rock. They haunt the [[Heart of Fire]], where they are indistinguishable from natural lava. A typical lava ooze fills a Small Burst Template, but sightings indicate …

  • Liche-Wizir

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] While the pharaohs of the [[Hekatic Empire]] were mummified to preserve their form, the liche-wizirs gained immortality another way. As their masters slept through the ages, the wizirs’ bodies became …

  • Lion

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Lions are fierce predators, particularly in the open grassland along rivers, where prey cannot seek refuge. !http://randomwallpapers.net/lion-drinking-water-fantasy-1920x1200-wallpaper364137.jpg! [[ …

  • Mameluk Mercenary

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] | [[Archetype | Back to Archetype]] Originally, mameluks were slaves raised from infancy to serve the jinn as warriors. Since the [[War of Copper Jar]] the practice has stayed alive in the form of …

  • Medusa

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Medusae are the result of a failed attempt to breed [[Ophidus|ophidae]] with humans. Possessed of terrifying powers, the medusae quickly grew in arrogance, demanding they replace nagas as head of the …

  • Monkey, Trained

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Trained monkeys are often used by pickpockets and spies. Monkeys “befriend” soft-hearted heroes and then lead their masters to their hideout at the first chance. !http://thestudioexec.com/wp-content/ …

  • Mummy

    [[Bestiary | Back to Bestiary]]|[[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Mummies are the preserved remains of humans and animals. Once, the process was popular with the early races, but following the corruption of [[Hekata]] it fell into disuse. …

  • Mummy, Crocodile

    [[Bestiary LoF | Back to Al-Shirkuh Bestiary]]|[[Mummy|Back to Mummy]] The pharaohs of [[Hekata]] once entombed their ancient leaders with mummified crocodiles to protect them on the journey to the afterlife. In later eras, khem-hekau turned these …

  • Mummy, Royal Guard

    [[Bestiary LoF | Back to Al-Shirkuh Bestiary]]|[[Mummy|Back to Mummy]] Royal guards are the mummified remains of the withered pharaohs’ greatest warriors, brought to unlife to serve their masters for eternity. They form the core of the undead armies, …

  • Mummy, Sand

    [[Bestiary LoF | Back to Al-Shirkuh Bestiary]]|[[Mummy|Back to Mummy]] The sands naturally desiccate anything containing moisture left buried there for any length of time. For those killed in the dunes or buried in great sandy patches their anger and …

  • Mummy, Scroll

    [[Bestiary LoF | Back to Al-Shirkuh Bestiary]]|[[Mummy|Back to Mummy]] When the [[Hekatic Empire]] became corrupted by necromancy, the [[Liche-Wizir | Liche-Wizirs]] created many terrifying weapons of war. One of these was the scroll mummy, created …

  • Mummy, Swarm

    [[Bestiary LoF | Back to Al-Shirkuh Bestiary]]|[[Mummy|Back to Mummy]] Externally, swarm mummies appear like regular bandaged-corpses. But writhing within their withered husk is a mass of biting insects, centipedes, beetles, cockroaches, and such like. …

  • Mummy, Animal

    [[Bestiary LoF | Back to Al-Shirkuh Bestiary]]|[[Mummy|Back to Mummy]] Many ancient cultures mummified their dead—only Hekata turned them into undead mummies. As well as mummifying their nobles, priests, mages, and warriors, the Hekatics also mummified …

  • Ophidus

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Ophidae (sing. ophidus) are a race of snakemen. Ophidus society is broken down into four castes, each caste having different physical features. These are detailed below. Familial ties mean little to the …

  • Pegasus

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Pegasi (singular: pegasus) are horses with great, feathery wings. Once they roamed the grasslands in great herds, but hunters and poachers have reduced their number to less than a few hundred. The [[Sultan …

  • Pegasus Guard

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] The Pegasus Guard, named after their [[Pegasus |winged mounts]], are the [[Sultan]]’s elite military force. A large contingent protects the capital, [[Al-Wazir, City of Spires]], while smaller companies are …

  • Phoenix

    [[Bestiary LoF | Back to Al-Shirkuh Bestiary]] Clad in fiery feathers of yellow, orange, and red, the immortal phoenix is seen as a representation of the sun god. The desert cultures all consider the bird sacred, but its feathers contain magical power …

  • Priests and Paladins of Al-Shirkuh

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] | [[Archetype | Back to Archetype]] Priests and paladins are devout servants of the gods, receiving miraculous powers in return for their service. The stats below represent typical foes rather than allies. …

  • Rukh

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] These massive birds are large enough to pick up small ships and whales. Most roost in isolated aeries, searching for large prey for their feasts. Sailors and city guards have sometimes managed to fend off …

  • Sand Mage

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] | [[Archetype | Back to Archetype]] Sand mages are one of the oldest forms of magician in Al-Shirkuh. They draw their magic from the desert, manipulating the sand through force of will and enchantments. …

  • Sand Worm

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Massive worms tunneling beneath the earth to gobble up unsuspecting adventurers are sometimes found in lonesome dune seas. The things sense vibrations through the earth, hearing a walking person at about …

  • Scorpion

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Scorpions can be found in many deserts. There are many species, ranging from tiny creatures to the Emperor Scorpion, which can grow to a foot long. !http://www.clipartbest.com/cliparts/di7/eGG/di7eGGk7T …

  • Siren Bush

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Siren bushes are carnivorous plants. They appear similar to an acacia bush, but are surrounded by a web of roots covered in long, sharp thorns. When they detect living prey, they emit a hypnotic hum, which …

  • Sphinx

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] A sphinx has the body of a lion, the head of a human, and feathered wings. They are extremely clever, enjoy riddles, and savor the taste of human flesh. Most sphinxes are found with the [[Kingdoms of the …

  • Swarm, Carrion Fly

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Carrion flies resemble blood red house flies. Despite their name, they attack any warm-blooded creatures they sense, swarming around the target, biting, and then injecting powerful digestive enzymes which …

  • Swarm, Flesh Eating Beetle

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]]|[[Beetle | Back to Beetle]] Flesh eating beetles are usually found in ancient temples or tombs, where they scavenge on rats, centipedes, and other vermin. The swarm fills a Medium Burst Template. !http …

  • Swarm, Ushabti

    [[Bestiary LoF | Back to Al-Shirkuh Bestiary]] Ushabti are small carvings of servants and soldiers, placed in ancient tombs to work for the deceased in the afterlife in lieu of actual followers. Most are only a few inches tall, but are very lifelike. …

  • Unfortunate Soul

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] | [[Archetype | Back to Archetype]] The Brotherhood of Unfortunate Souls is a vigilante group dedicated to protecting poor citizens against corrupt nobles and other lowlife who prey on them. These stats …

  • Ushabti Mage

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] | [[Archetype | Back to Archetype]] Ushabti mages are gifted with the ability to animate inanimate objects. They learn the secret names of every type of object and the charms necessary to impart a tiny …

  • Withered Pharaoh

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] The corruption of the Hekatic Empire came about because the pharaohs wanted immortality. They got their wish, though not as they envisioned. The [[Hekatic Empire]] may have ceased to exist as a political …

  • Wizir

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] | [[Archetype | Back to Archetype]] Wizirs are a form of mage who draw power from the bond they share with a rich or noble patron. Wizirs come in two distinct types. !http://img01.deviantart.net/f5af/i/ …

  • Dune Storm

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Dune storms appear as roughly formed, man-sized humanoids made of sand. Their gritty bodies are illuminated from within by blue-white flashes of lighting, and rumble like thunder when they move. It is …

  • Allu

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Muscular and bestial, allus are covered in thick, shaggy fur. Instead of fingers, their hands end in long, metal blades. More horrifying is the creature’s face, for it has absolutely no features, a blank …

  • Demon, Aeshma

    [[Bestiary | Back to Bestiary]] | [[Demon | Back to Demon]]|[[Bestiary LoF| Back to Al-Shirkuh Bestiary]] An aeshma is a demon of anger, violence, and destruction. Although capable combatants in their own right, these fell creature delight in filling …

  • Pairika

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Pairikas are female spirits given corporeal form. Servants of [[Iblis]], they delight in seducing men, corrupting innocents, and spreading misery. Immortal, in that they do not age, they work subtly, slowly …

  • Serpopard

    [[Bestiary LoF | BAck to Al-Shirkuh Bestiary]] Aside from a neck that stretches an impressive 12 feet, a serpopard has the appearance of a leopard. One story claims that the serpopard was once an ordinary leopard, a devoted servant of [[Tamarni]]. …

  • Centaur, Desert

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Desert centaurs have the upper body of a human and the lower body and distinctive hump of a camel. Like their northern counterparts they are semi-intelligent beings. Although primarily hunter-gatherers, …

  • Horse, Buraq

    [[Bestiary LoF | Back to Al-Shirkuh Bestiary]]|[[Horse|Back to Horse]] Buraq means “lightning” in Beduan, an apt title for the fastest breed of horse in Al-Shirkuh, if not the entire world. Faithful refer to them as “Upuaut’s steeds,” believing they …

  • Peryton

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] A peryton has the head and legs of a deer, and the body and wings of a bird. Although their form is bestial, perytons are bipedal. Strangely, their shadow has the form of a human. According to one story, …

  • Soulfur Corpse

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Soulfur corpses are produced when a [[Soulfur Cloud |Soulfur Cloud]] transfers part of its essence into a victim of its gaseous attack. Soulfur corpses usually show no visible wounds, but their lips and …

  • Zombie, Ash

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Ash zombies have been found only in one place within the [[Desert of Ash]]. After the followers of [[Shamash]] were suffocated by the choking ash, the particles fused with the decaying corpses, hardening …

  • Mummy, Hekata

    [[Bestiary LoF | Back to Al-Shirkuh Bestiary]]|[[Mummy|Back to Mummy]] Mummies are the third most powerful undead servants of [[Apophis]], after the [[Withered Pharaoh | Withered Pharaohes]] and [[Liche-Wizir | Liche-Wizirs]]. The oldest mummies were …

  • Jinni, Greater

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Jinn (singular jinni) are grouped into greater and lesser varieties. While jinn mages can summon lesser varieties, the few remaining unfettered greater jinn are not so easily controlled. They are the …

  • Jinni, Ifrit

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]]|[[Jinni, Greater|Back to Greater Jinni]] Ifrits, jinn of fire, have skin that ranges from sulfurous yellow to fiery red to the color of white hot metal. Ifrits prefer to let their hair of living flame hang …

  • Jinni, Khamsin

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]]|[[Jinni, Greater|Back to Greater Jinni]] Khamsins, jinn of air, appear very similar to mortals. They are beautiful creatures, gliding a few inches above the ground with the grace of a master dancer. They …

  • Jinni, Majin

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]]|[[Jinni, Greater|Back to Greater Jinni]] Majins, jinn of earth, have bodies that far outclass any champion bodybuilder. Their muscles ripple and flex with latent power. They prefer minimal clothing, so as …

  • Jinni, Marid

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]]|[[Jinni, Greater|Back to Greater Jinni]] Marids are jinn of water, and are rare in Al-Shirkuh. They are not as uniform as other great jinn. Some have skin no different to humans, save for coloration, which …

  • Huwawa, Spawn of

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] According to legend, Huwawa was one of [[Iblis]]’ lieutenants, a minor deity, but a fearsome one. [[Shamash]] cut Huwawa in twain with his fiery scimitar (some stories say he decapitated him), but the parts …

  • Shadow Soul

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Among [[Faithful]] nomads it is not uncommon for them to face east as the sun sets. Various myths record that as [[Shamash]] sinks, so [[Iblis]] strikes, trying to draw the evil out of a man’s soul so that …

  • Sun Burned

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Death by dehydration is not quick. For some unfortunates, death comes not from thirst, but from sun burn. Too weak to move, those who collapse suffer terrible injuries to their exposed flesh before the …

  • Minotaur

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Minotaurs stand over 7’ feet tall and have massive, bull-like heads and horns. They are fierce creatures, always eager for battle, and possessed of an ingrained stubborn nature. The few remaining tribes …

  • Camel Master

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] | [[Archetype | Back to Archetype]] Every caravan has a camel master, whose job it is to ensure the cooperation and tend to the welfare of the camels. Camel masters rank highly, being just below the caravan …

  • Camel Fly Swarm

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Camel flies take their name partly from their thick hair and partly from their ability to drain a living creature of its body water. The swarm fills a Medium Burst Template. !http://www.whatsthatbug.com/ …

  • Sandwalker

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] In the same way the northern barbarians judge a man’s wealth by his cattle, so the [[Bedu]] value camels. As well as beasts of burden, camels are a vital source of milk and meat. While bandits and thieves …

  • Ash Ghost

    [[Bestiary LoF | Back to Al-Shirkuh Bestiary]] The Plains of Ash is haunted by many ghosts. While a few are the spiritual remains of explorers, the most fearsome are the remnants of the [[Cakali]] who perished in the conflagration. Bound to their …

  • Ash Mummy

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Necromancy is ineffective against those who died in the cataclysm, for naught remains of them but ash. Bodies laid to rest in the ash, whether interred deliberately or who die while exploring, slowly …

  • Dragon, Salt

    [[Bestiary | Back to Bestiary]]|[[Bestiary LoF| Back to Al-Shirkuh Bestiary]]|[[Dragon | Back to Dragon]] Salt dragons are found only in the [[Salt Basin]], and even there they are uncommon. They appear desiccated, their skin leathery and tough rather …

  • Golem, Salt

    [[Bestiary | Back to Bestiary]] |[[Bestiary LoF | Back to Al-Shirkuh Bestiary]]|[[Golem | Back to Golem]] Carved into anthropomorphic form from a solid block of salt and covered in mystical runes, salt golems are typically man-sized. Not as physically …

  • Salt Thief

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Many goods move across the desert continent on camels, but nothing is as precious as salt. Tribes of nomads traverse the desert bringing the precious commodity to market. Legends abound among them of a …

  • Thirst Wight

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Death by thirst is not a pleasant way to die, yet despite constant warnings and a childhood of being told to carry plenty of water, hundreds of people die in the deserts each year from thirst (also see [[ …

  • Crocosphinx

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] [[Sphinx |Whereas the rulers]] of the [[Kingdoms of Sphinxes]] are arrogant, haughty, overbearing, and egotistical intelligent beings, crocosphinxes are mindless animals. Their creation is far from natural. …

  • Shahmaran

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Shahmaran translates from the ancient Magorian tongue as “Queen of Serpents.” Always female, they take the form of an attractive human woman above the waist and a gigantic constrictor below the waist. …

  • Simurgh

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Known as simoorgs to the [[Bedu]] and anghas to the [[Cakali]], simurghs are large creatures whose features are both avian and mammalian. They have an elephant-sized body similar to that of a bird, …

  • Pharaoh

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] These are uniquely stat'd Pharaohs of Al-Shirkuh. [[Pharaoh Perenmaat III]] h3. Hekatic Royal Names Hekata is modelled on ancient Egypt, and thus it should come as no surprise to readers that many …

  • Zombie, Snakeblood

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Created from the corpses of the Hekatic warriors who fell to the venomous bites of countless serpents at the [[Battle of Relentless Fangs]] (circa –1914 CJ), snakeblood zombies are found only in the region …

  • Tomb Snake

    [[Bestiary LoF | Back to Al-Shirkuh Bestiary]]|[[Snake | Back to Snake]] The withered pharaohs of Hekata, fixated with ensuring their earthly remains and fabulous wealth remained undisturbed, created tomb snakes, animating the skeletal remains of …

  • Whip Snake

    [[Bestiary LoF | Back to Al-Shirkuh Bestiary]]|[[Snake | Back to Snake]] Whip snakes are non-venomous. Their head is brightly colored, with hoods similar to those of a pharaoh cobra. When ready to attack, a whip snake rears up, its long, thin, muscular …

  • Winged Snake

    [[Bestiary LoF | Back to Al-Shirkuh Bestiary]]|[[Snake | Back to Snake]] Save for their feathery wings, winged snake appear similar to cobras. Winged serpents are not true fliers, and are capable of only short duration flights. !https://s-media- …

  • Al Basti

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Al bastis were once clerics who committed mortal sins. Rather than confess their crimes and unburden their souls, they fell victim to their secret guilt, their bodies and spirits becoming warped and twisted …

  • Barber

    [[Bestiary | Back to Bestiary]] | [[Archetype | Back to Archetype]]|[[Bestiary LoF| Back to Al-Shirkuh Bestiary]] While Al-Shirkuh boasts plentiful doctors and surgeons, barbers are consulted for minor injuries. While having his wounds tended or aches …

  • Mummy, Golden

    [[Bestiary | Back to Bestiary]]|[[Bestiary LoF| Back to Al-Shirkuh Bestiary]]|[[Mummy | Back to Mummy]] These rare creatures can be found lurking in the dark passageways of the [[Golden Tomb of King Sadim]]. Whether other variants were ever created is …

  • Ammut

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] When the presence of furies fails to bring a sinful cleric back into line, the gods have little recourse but to unleash an ammut. Whether it is a unique creature whose services are employed by all the gods …

  • Edimmu

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] The rituals that go with Faithful burials are essential to ensuring that the spirit is both taken to the Afterlife, and that it remains there. Mortal remains not given proper funeral rites risk being …

  • Morgrim

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Morgrims are a race of savage subterranean humanoids. Perhaps they were once human, though scholars and savants cannot agree on their origin. One popular theory has it they chose to hide underground when …

  • Harpy, Desert

    [[Bestiary LoF | Back to Al-Shirkuh Bestiary]] Harpies have the lower body, wings, and claws of a vulture and the head and chest of an ugly human. They inhabit marshes and swamps. Desert harpies have remarkably powerful and nimble legs, being capable …

  • Rabisu

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] The word rabisu means “vagabond” in both Al-Waziran and Holy Tongue. Although it can refer to any unsavory person, it more specifically applies to a creature distantly related to [[Ghul |ghûls]]. While ghû …

  • Cakali

    [[Races | Back to Races]] "See here for visual":https://goo.gl/photos/YLH889jcaeTdXzfi9 The cakali (pronounced “yack-AR-li,” singular cakal) are humanoid jackals. They have fully dexterous fingers, but retain the legs and feet of jackals. Originally …

  • Jinn Blooded

    [[Races | Back to Races]] The birth of children with strange powers has been reported among [[Devoted]] and [[Faithful]] humans since shortly after [[Suleiman]]’s death, and their numbers have been growing steadily over the centuries. The origin of the …

  • Sand Goblins

    [[Races | Back to Races]] Also known as camel goblins because of their unusual hunched appearance, sand goblins were once a nomadic race. Many have now switched to city life, finding it more comfortable—not that they live a great life. Sand goblins …

  • Race, Bedu

    [[Races | Back to Races]] The Bedu (plural and singular are the same) are the least numerous of the human cultures and live a predominantly nomadic existence. They are a clannish people with strong ties of blood. Families are grouped into clans, which …

  • Hadaree

    [[Races | Back to Races]] Hadaree literally means “person or people of the town,” and is used to denote both singular and plural. Of Beduan origin, it is conferred on any human born in a village, town or city, and applies irrespective of their creed, …

  • Assassins

    [[Organizations | Back to Organizations]] The history of the Assassins stretches back to the days when the scorpionmen ruled a large swathe of the desert. Human subjects were dominated through powerful versions of puppet, trained as assassins, and sent …

  • Guild of Headsmen

    [[Organizations | Back to Organizations]] Despite their name, the Guild doesn’t just decapitate criminals—it undertakes all forms of limb removal ordered by the courts or nobility with equal precision and pride. Although beheading is the most extreme …

  • Mameluk

    [[Organizations | Back to Organizations]] Proud and arrogant, the jinn who once ruled the central desert waged many wars, both against their neighbors and each other. Rather than allow jinn to be slaughtered on the field of battle, they formed great …

  • Sand Lord-Human

    [[Bestiary LoF | Back to Al-Shirkuh Bestiary]] The Sand Lord appears much as he did in life, and resembles a normal human being. He wears the crown of his ancient office, and is clad in fine robes of gold and silver. This is an illusionary shell created …

  • Sand Lord-Dragon

    [[Bestiary LoF | Back to Al-Shirkuh Bestiary]] The Sand Lord’s second incarnation is a juvenile sand dragon. The creatures is a being of the Sand Lord’s primal rage, and lacks most of his normal abilities, including his Edges. Should he survive, these …

  • Sandman

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Sandmen are crudely shaped humanoids, their forms held together by the strange magic of the [[Sand Lord-Human |Sand Lord]]. They lack facial features, though this does not hamper their senses of hearing and …

  • Animated Sand

    [[Bestiary LoF | Back to Al-Shirkuh Bestiary]] Manifests as a sandy humanoid but can turn into a whirling cloud of flying dust and grit. It cannot be banished, but can be dispelled. It resists using its Spirit. !http://t08.deviantart.net/ …

  • Gazetteer of Al-Shirkuh

    h3. Civilized Lands * [[Sultanate|Al Wazir Sultantate]] * [[Caliphate|Caliphate of Al-Shirkuh]] * [[Free Emirate States|The Free Emirate States]] * [[Jadid|Jadid, City of Trade]] * [[Kingdoms of the Sphinxes]] * [[Jubbah|Jubbah, City of Monkeys …

  • Hekata

    [[Gazetteer of Al-Shirkuh | Back to Gazetteer of Al-Shirkuh]] h3. Hekata (The Withered Dynasty) * Temperature: Very Hot * Population: Unknown (none living) * Ruler: Apophis, the Divine Pharaoh * Religion: Worship of Apophis * Imports: None * …

  • Sultanate

    [[Gazetteer of Al-Shirkuh|Back to Gazetteer of Al-Shirkuh]] h2. Al-Wazir Sultanate h3. Key Statistics * Temperature: Hot * Population: 3,500,000 (87% Hadaree, 6% sand goblins, 4% jinn blooded, 3% Bedu, 1% hyaenidae, 1% cakali) * Ruler: Sultan …

  • Caliphate

    [[Gazetteer of Al-Shirkuh|Back to Gazetteer of Al-Shirkuh]] h2. Caliphate of Al-Shirkuh h3. Key Statistics * Temperature: Hot * Population: 3,086,000 (88% Hadaree, 7% Bedu, 5% sand goblins, 1% cakali, 1% jinn blooded) * Ruler: Caliph Amr ibn …

  • Free Emirate States

    [[Gazetteer of Al-Shirkuh|Back to Gazetteer of Al-Shirkuh]] h2. Free Emirate States h3. Key Statistics * Temperature: Hot * Population: 1,231,000 (75% Hadaree, 10% sand goblins, 7% jinn blooded, 5% Bedu, 2% hyaenidae, 1% Anari, <1% Saxa) * …

  • City of Iron

    [[Gazetteer of Al-Shirkuh|Back to Gazetteer of Al-Shirkuh]] h2. City of Iron h3. Key Statistics * Temperature: Hot * Population: Unknown * Ruler: Unknown * Religion: Unknown * Imports: None (from Al-Shirkuh) * Exports: None (to Al-Shirkuh) …

  • Apsu

    [[Religion | Back to Religion]] * Titles: The Camel, Source of the Celestial River, Lord of the Inundation, Lord of Oases, Soul of the River, Lifegiver, the Eternal Spring. * Aspects: Drinkable water, hippos, oases, wells, rivers, springs. * Symbol: …

  • Ashtart

    [[Religion | Back to Religion]] * Titles: The Celestial Palm, The Celestial Gardener, Plantmother, The Green One, The Bee Queen. * Aspects: Plants, herbs, crops, shade, fertility, birth, marriage, children. * Symbol: A palm tree. * Priesthood: Roots …

  • Duamutef

    [[Religion|Back to Religion]] * Titles: The Heavenly Sheikh, Desert Master, The Endless One, Lord of the Dunes, Soul of the Desert. * Aspects: The desert, sand, nomads, hunters, archery, [[Hospitality]]. * Symbol: A sand dune, breaking like a wave. …

  • Iblis

    [[Religion|Back to Religion]] * Titles: The Chaotic One, The Dark One, He Who Tips the Balance, Scourge of the Heavens, Evil-Worker, Night Fiend, Tempter of the Righteous. * Aspects: Chaos, evil, undead, destruction, darkness, corruption, disease. * …

  • Karmelos

    [[Religion|Back to Religion]] * Titles: Champion of the Gods, General of the Heavenly Armies, The Supreme General, Honorable Victor, Warmonger. * Aspects: Battle, courage, war, honor, strategy. * Symbol: A scimitar dripping with blood. * Priesthood: …

  • Marqod

    [[Religion|Back to Religion]] * Titles: Healer of the Gods, Peaceful One, She Who Wars with Words, Woundsoother * Aspects: Healing, protection, mercy, generosity, peace. * Symbol: A bunch of healing herbs. * Priesthood: Caregiver (priests); …

  • Qedeshet

    [[Religion|Back to Religion]] * Titles: Scribe of the Gods, The Celestial Wizir, Divine Diplomat, The Inventor, Well of Knowledge, Wellspring of Ingenuity, The Divine Trader, Keeper of the Celestial Library, He Who Knows All, Keeper of Lore. * Aspects …

  • Shamash

    [[Religion|Back to Religion]] * Titles: The Celestial Sultan, He of Two Eyes, The All-Seeing One, Light of Heaven, Celestial Watchman, Defender of the Faithful, The Burning One, Flesh Scorcher, Thirstmaker. * Aspects: Sun, nobility, vigilance, order, …

  • Upuaut

    [[Religion|Back to Religion]] * Titles: Opener of the Ways, Lord of Winds, Voice of the Gods, The Celestial Wanderer, He Who Cannot be Shackled, He Who Looks into Dark Places, The Unchainer. * Aspects: Travel, wind, birds, secret places, freedom, …

  • Jadid

    [[Gazetteer of Al-Shirkuh | Back to Gazetteer of Al-Shirkuh]] h2. Jadid, City of Trade h3. Key Statistics * Temperature: Sweltering * Population: 167,000 (89% Hadaree, 4% sand goblins, 3% Bedu, 2% hyaenidae, 2% jinn blooded, 1% cakali) * Ruler: …

  • Jubbah

    [[Gazetteer of Al-Shirkuh | Back to Gazetteer of Al-Shirkuh]] h2. Jubbah, City of Monkeys h3. Key Statistics * Population: 20,000 (estimated; 99% baba, 1% others) * Ruler: His Exulted Majesty, King Jubbah * Religion: Yeowri (a minor god of apes …

  • Snakelands of Old

    [[Gazetteer of Al-Shirkuh | Back to Gazetteer of Al-Shirkuh]] h2. The Snakelands of Old h3. Key Statistics * Temperature: Sweltering * Population: 100,000+ (100% ophidae) * Ruler: The Scintillant Council (nagas) * Religion: Ss’esslis, the …

  • Hyaenidae

    [[Races | Back to Races]] Whereas the cakali are jackal men, the hyaenidae (pronounced “high-EEN-eye-die”) are hyena men. Hyaenidae are consummate scavengers. They live a nomadic existence, traveling from oasis to oasis, looting ruins, and generally …

  • Salt Basin

    [[Gazetteer of Al-Shirkuh | Back to Gazetteer of Al-Shirkuh]] h2. The Salt Basin h3. Key Statistics * Temperature: Baking * Population: 4,000 estimated (94% mixed slaves, 6% Hadaree) * Ruler: None * Religion: Mixed ([[Apsu]], [[Duamutef]], [[ …

  • Salt Marsh

    [[Gazetteer of Al-Shirkuh | Back to Gazetteer of Al-Shirkuh]] h2. The Salt Marsh h3. Key Statistics * Temperature: Warm * Population: 40,000+ (mainly [[Gatorman |Gatormen]] and [[Bufom |Bufom]]) * Ruler: Tyrannus Sornak, Mouth of Sarkeb * …

  • Silk Road

    h2. The Silk Road The Silk Road is the only known pass through the [[Mountains of Death]]. It winds up and down the mountains for hundreds of miles before eventually emerging into a vast plateau that marks the start of the eastern lands. Beyond the …

  • Empty Zone

    [[Gazetteer of Al-Shirkuh | Back to Gazetteer of Al-Shirkuh]] h2. The Empty Zone h3. Key Statistics * Temperature: Stifling * Population: Unknown (rumors of undead and orcs) * Ruler: None * Religion: None * Imports: None * Exports: None …

  • Grazelands

    [[Gazetteer of Al-Shirkuh | Back to Gazetteer of Al-Shirkuh]] h2. The Grazelands h3. Key Statistics * Temperature: Warm * Population: 180,000 estimated (85% [[Bedu]], 15% [[Hyaenidae]]) * Ruler: None * Religion: [[Faithful]] ([[Duamutef]], [[ …

  • Great Dune Sea

    [[Gazetteer of Al-Shirkuh | Back to Gazetteer of Al-Shirkuh]] h2. The Great Dune Sea h3. Key Statistics * Temperature: Sweltering * Population: 9,000+ (70% [[Bedu]], 15% [[Jinn Blooded | Jinn Blooded]], 10% [[Hyaenidae]], 3% [[Cakali]], 2% [[ …

  • Heart of Fire

    [[Gazetteer of Al-Shirkuh | Back to Gazetteer of Al-Shirkuh]] h2. The Heart of Fire h3. Key Statistics * Temperature: Infernal (Pit of Fire), Baking (the mountains), Stifling (Desert of Ash) * Population: Unknown (mainly [[Giant, Fire |Fire …

  • Jinn Lands of Old

    [[Gazetteer of Al-Shirkuh | Back to Gazetteer of Al-Shirkuh]] h2. Jinn Lands of Old h3. Key Statistics * Temperature: Sweltering * Population: 200,000+ (70% [[Bedu]], 10% [[Hyaenidae]], 10%, [[Jinn Blooded]], 6% [[Cakali]], 4% [[Sand Goblins]]) …

  • Plains of Ash

    [[Gazetteer of Al-Shirkuh | Back to Gazetteer of Al-Shirkuh]] h2. The Plains of Ash h3. Key Statistics * Temperature: Stifling * Population: Unknown (no permanent settlements outside the oasis) * Ruler: None * Religion: [[Devoted]] * Imports: …

  • Southern Oceans

    [[Gazetteer of Al-Shirkuh | Back to Gazetteer of Al-Shirkuh]] h2. Southern Ocean h3. Key Statistics Temperature: Hot Population: 40,000 (80% [[Hadaree]], 10% [[Sand Goblins]], 8% [[Jinn Blooded]], 2% [[Hyaenidae]]) Ruler: None (individual …

  • Hamra

    [[Caliphate | Back to Caliphate]]|[[Gazetteer of Al-Shirkuh |Back to Gazetteer of Al-Shirkuh]] h2. Hamra, City of the Stone h3. Key Statistics * Population: 86,000 * Ruler: Emir Kaldun ibn Muhanned * Religion: [[Faithful]] ([[Tammuz]], [[ …

  • Life in Al-Shirkuh

    * [[Body Language in Al-Shirkuh]] * [[Festivals and Holidays of Al-Shirkuh]] * [[Funeral Customs of Al-Shirkuh]] * [[Gift Giving in Al-Shirkuh]] * [[Sayings of Al-Shirkuh]] * "Yakhchāl":http://www.thevintagenews.com/2016/09/30/ancient-persia- …

  • Funeral Customs of Al-Shirkuh

    [[Life in Al-Shirkuh | Back to Life in Al-Shirkuh]] h2. Funerary Customs As noted elsewhere, the [[Faithful]] and [[Devoted]] have their own funerary beliefs as well. The Faithful believe that while the soul joins with the gods, it remains safe from …

  • Festivals and Holidays of Al-Shirkuh

    [[Life in Al-Shirkuh | Back to Life in Al-Shirkuh]] The [[Devoted]] hold few festivals, though they do celebrate special days. [[Suleiman]]’s birthday, the day he defeated the jinn, the day he ascended to Oneness, and such like are public holidays for …

  • Exile Day

    [[Tammuz |Back to Tammuz]]|[[Festivals and Holidays of Al-Shirkuh |Back to Festivals and Holidays of Al-Shirkuh]] h2. Exile Day _Amt Yaus al-Maat Alak Neteru'_ The decree ordering the death of all clerics of the old gods in [[Hekata]] may have …

  • Rebirth Day

    [[Tammuz |Back to Tammuz]]|[[Festivals and Holidays of Al-Shirkuh |Back to Festivals and Holidays of Al-Shirkuh]] h2. Rebirth Day _Varies_ When the mortal flesh fails, every soul is judged according to its deeds. A life of good deeds by the …

  • Release Day

    [[Tammuz |Back to Tammuz]]|[[Festivals and Holidays of Al-Shirkuh |Back to Festivals and Holidays of Al-Shirkuh]] h2. Release Day _Varies_ [[Tammuz]] may be an infallible god of justice, but his clergy are mortals, and thus prone to error. …

  • Relics

    h2. Al-Shirkuh * [[Ash Kopesh]] * [[Bow of Ammon]] * [[Gemstones | Majin's Tears]] * [[Necklace of the Sea]] * [[Pearl of Madinat Almuhit]] * [[Ring of Flowing Life]] * [[Ring of Jars]] * [[Sirocco the Flying Carpet]] h3. Alchemical …

  • Counting Day

    [[Qedeshet |Back to Qedeshet]]|[[Festivals and Holidays of Al-Shirkuh | Back to Festivals and Holidays of Al-Shirkuh]] _Amt Yaus al-Sesht Baot Alak Shemu_ According to myth, the early universe was a place of great chaos. Although Qedeshet had …

  • Fire Day

    [[Qedeshet |Back to Qedeshet]]|[[Festivals and Holidays of Al-Shirkuh | Back to Festivals and Holidays of Al-Shirkuh]] _Amt Yaus al-Sesht Amt Alak Arkhet_ When [[Shamash]] laid order upon the universe he asked each of the gods to grant him a gift, …

  • Futures Day

    [[Qedeshet |Back to Qedeshet]]|[[Festivals and Holidays of Al-Shirkuh | Back to Festivals and Holidays of Al-Shirkuh]] _Tamith Yaus al-Sesht Alak Neteru_ Before the invention of [[Time]], there was only the present. The gods could not remember …

  • Storytelling Day

    [[Qedeshet |Back to Qedeshet]]|[[Festivals and Holidays of Al-Shirkuh | Back to Festivals and Holidays of Al-Shirkuh]] _Baot Yaus al-Sesht Anshi Alak Shemu_ Storytelling is an important part of daily life among all the desert cultures. Stories keep …

  • AB Dervish

    [[Devoted|Back to Devoted]]|[[Arcane Backgrounds | Back to Arcane Backgrounds]] h2. Dervish Magic Dervishes, sometimes called whirling dervishes, work their magic by spinning their bodies like a toy top. As the mage spins, his arms initially …

  • AB Jinn Mage

    [[Devoted|Back to Devoted]]|[[Arcane Backgrounds | Back to Arcane Backgrounds]] h2. Jinn Magic When Suleiman grasped the knowledge that magic touched everything, he gained insight into how to defeat the jinn. In doing so, he also founded the art of …

  • AB Khem-Hekau

    [[Devoted|Back to Devoted]]|[[Arcane Backgrounds | Back to Arcane Backgrounds]] h2. Khem-Hekau Hekau (which simply means “magic”) is the oldest form of sorcery known to humans. It dates back to the distant days of the [[Hekata|Hekatic Empire]], from …

  • AB Sand Mage

    [[Devoted|Back to Devoted]]|[[Arcane Backgrounds | Back to Arcane Backgrounds]] h3. Sand Magic Sand magic is the understanding of how to manipulate the magical energy flowing through the great deserts. Despite its name, it also covers ash and dust, …

  • AB Ushabti Mage

    [[Devoted|Back to Devoted]]|[[Arcane Backgrounds | Back to Arcane Backgrounds]] h2. Ushabti Magic Ushabti mages are gifted with the ability to animate inanimate objects. They learn the secret names of every type of object and the charms necessary to …

  • AB Wizir

    [[Devoted|Back to Devoted]]|[[Arcane Backgrounds | Back to Arcane Backgrounds]] h2. Wizir Magic To the unenlightened masses, wizirs are simply close advisors to nobles. That they can wield magic is common fact, and not treated as anything unusual. …

  • AB Mathemagic

    [[Devoted|Back to Devoted]]|[[Arcane Backgrounds | Back to Arcane Backgrounds]] h3. Mathemagic Mathematics began with the cakali. While humans lost much of their knowledge during the jinn occupation, the cakali never forgot.Following the War of …

  • AB Artificer

    [[Devoted|Back to Devoted]] |[[Arcane Backgrounds | Back to Arcane Backgrounds]] h2. Artificer Artificers, as practitioners are known, do not cast spells themselves. Their skill comes in building fantastic technological devices that manipulate the …

  • AB Astrology

    [[Devoted|Back to Devoted]] |[[Arcane Backgrounds | Back to Arcane Backgrounds]] h2. Astrology Magic Astrology has been practiced in Al-Shirkuh since before the days of [[Hekata]]’s great empire, both as a mundane and magical study. Through …

  • AB Word Magic

    [[Devoted|Back to Devoted]] |[[Arcane Backgrounds | Back to Arcane Backgrounds]] h2. Word Magic It is said by those who dabble in such things that the mages of [[Mizdah]] developed many magical arts. Many of these are now lost, eradicated by the …

  • AB Divination

    [[Devoted|Back to Devoted]] |[[Arcane Backgrounds | Back to Arcane Backgrounds]] h2. Divination While other mages view time as a river that flows in one direction, practitioners of divination understand that all time exists simultaneously—you just …

  • AB Shair

    [[Devoted|Back to Devoted]] |[[Arcane Backgrounds | Back to Arcane Backgrounds]] h2. Sha’ir A sha’ir is a poet and storyteller whose words can enchant jinn into performing minor actions. In game terms, he speaks to jinn and charms them into action, …

  • AB Ship Magic

    [[Devoted|Back to Devoted]] |[[Arcane Backgrounds | Back to Arcane Backgrounds]] h2. Ship Magic A new and thus rare form of magic, ship magic was invented by Jaul the Sailor, a Brother of Sinbad who sought to make waterborne travel safer and faster. …

  • Open Sesame

    [[Relics | Back to Relics]] h2. Open Sesame This innocuous pouch of sesame seeds is from the infamous bandit lair of Ali Baba. By grabbing a handful of seeds, sprinkling them over a mechanical lock, and saying “Open Sesame”, the lock will open of …

  • Gift Giving in Al-Shirkuh

    [[Life in Al-Shirkuh | Back to Life in Al-Shirkuh]] h2. Gift Etiquette From the highest noble to the lowest peasant, all citizens of Al-Shirkuh offer gifts to friends. Gift-giving is an art, not a science. Through gifts, people pass on unspoken …

  • Brotherhood of Sinbad

    [[Organizations |Back to Organizations]] h2. Brotherhood of Sinbad Sinbad the Sailor, mariner, explorer, merchant, rogue, and storyteller has been dead for centuries. Yet his name lives on in coffee houses and caravanserais, for tales of his …

  • Body Language in Al-Shirkuh

    [[Life in Al-Shirkuh | Back to Life in Al-Shirkuh]] h2. Body Language The civilized inhabitants of Al-Shirkuh are prone to make use of physical gestures in everyday life. Below is a brief guide to some of the more common practices. * …

  • Al Miraj

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Those who have never seen an al mir’aj scoff at its existence, putting the stories of marines down to dehydration, sunstroke, or attempts to make landlubbers look foolish. After all, what right minded soul …

  • Ape, Cannibal

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Stories of cannibal apes are nothing knew in Al-Shirkuh, the legends goings back millennia. But known have been encountered since the days of [[Sinbad]], who claimed to have run across them several times …

  • Giant, Reef

    [[Bestiary | Back to Bestiary]] | [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] | [[Giant | Back to Giant]] | [[Giant, Animal | Back to Giant Animal]] Reef giants live in the warm shallow coastal waters of Al-Shirkuh. Standing over three times the …

  • Sea Horse

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Sea horses are quite literally horses that live beneath the surface of the sea. Their skin color varies, ranging between storm-tossed gray, tropical shallows blue, and deep sea green. Instead of a hairy …

  • Swarm, Jellyfish

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Jellyfish swarms are usually found far out at sea, though in summer they might be found much closer to shore. While they may be very deadly, especially to those lacking area effect spells, they are slow …

  • Troll, Island

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Island trolls are found only on the islands of the [[Southern Ocean]]. Hulking, humanoid creatures, their skin is inky black and covered in matted hair, their eyes burn like burning coals, and each finger …

  • Zu Bird

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] Zu birds are not native to Al-Shirkuh. During the hot summer months, they ride the warm southern winds from their distant homeland to the coasts of the [[Caliphate]] and [[Sultanate]]. Here they torment …

  • Sayings of Al-Shirkuh

    [[Life in Al-Shirkuh|Back to Life in Al-Shirkuh]] h2. Sayings h3. Names Everyone Knows There are a few names that are used in sayings all across Al-Shirkuh * *Suleiman* - Sayings usually involve wisdom and bravery, and standing up for what is …

  • Nu

    *Titles*: The Old Man of the Sea, Watery One, Dweller in the Deep, Lord Beneath the Ocean, Enemy of Sharks. *Aspects*: Underwater realms. *Affiliation*: [[Apsu]], [[Upuaut]]. *Symbol*: A merman or mermaid. *Priesthood*: Guardians of the Deep (priests …

  • AB Arcane Larceny

    [[Arcane Backgrounds | Back to Arcane Backgrounds]] !>https://s-media-cache-ak0.pinimg.com/236x/16/2c/ba/162cba910d19a6a52b14c6fce2cf9dea.jpg! h3. Arcane Larceny * Requirements: Novice, Agility d6+ * Arcane Skill: Arcane Larceny (Smarts) * …

  • Minotaur-Race

    [[Races | Back to Races]] Not Official - Something I made for Ptolus. [[Minotaur]] Race * +3 Str d8 * +2 Fleet Footed (Novice Edge) * +1 Natural Weapons (horns Str + d4) * +2 Size +1 * -1 Outsider -Minotaurs are legendary beastmen and tend to …

  • Lizardman-Race

    [[Races | Back to Races]] This is for a Lizardman-centric campaign. As such, its been balance to me more like a human (can take an Edge) to help differentiate between PCs Lizardman Race (net +2): * 2 Strong Swimmer: Semi-Aquatic (hold breath 15 …

  • Ring of Jars

    !https://img0.etsystatic.com/103/0/11908116/il_340x270.974299684_azk6.jpg! As powerful as wise Suleiman is, he could not just snap his fingers and wish all the Jinn into Copper Jars, the eventual prison for all those Jinn that were not destroyed or …

  • Ash Kopesh

    While the [[War of Copper Jars]] is a defining event for all the races of Al-Shirkuh, none were changed more than the [[Cakali | Cakali]]. Their society was shattered and blown away to the Seven Winds of Heaven. Untold hundreds of thousands died when the …

  • Sirocco the Flying Carpet

    Sirocco was a rather grump old khamsin (air) jinn that found himself bound to smelly old carpet. He is compelled to provide flight to the old rug, but the binder was a bit lazy in his methods. Sirocco grumbles, groans and complains the whole time and does …

  • Ring of Flowing Life

    These rings help those that face danger to more often recover from their wounds. A bound marid enhances that art of anyone trying to help the wearer of the ring, guiding their hands or their magic in ways to enhance the healing process. Jinn Relic – …

  • Necklace of the Sea

    [[Relics | Back to Relics]] Surfacers that find themselves in Madinate Almuhit find freedom by wearing a Necklace of the Sea. A water spirit is bound to a gold plated sea shell to help Surfacers both breathe and communicate while underwater. Likewise …

  • Manifest Grief

    [[Bestiary LoF | Back to Al-Shirkuh Bestiary]] From the Island of Mourning, the Last Voyage of Sinbad - Tales from the Sands. The lamentations of Lady Menesta have taken on material form. They appear as pale human skulls tailing wisps of black …

  • Vampire Bird

    [[Bestiary LoF| Back to Al-Shirkuh Bestiary]] A vampire bird resembles an unholy cross between a crow and a bat, but are considerably larger. They have the feathered body and head of a crow, the leathery wings of a bat, and a long, thin, hollow beak, …

  • Naji ibn Shakir

    Naji calls [[Akhmim | Akhmim]] home...when he can. Adventure seems to find him, yet he always lands on his feet, even if he had nothing to do with creating the outcome. He is handsome and friendly, but easily distracted. h2. Tales of Naji * …

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